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From Ludocity
  • '''Iglab''', the Interesting Games Lab, is a monthly playtesting meeting in the Pervasive Media Studio in Bris ...no tech games, urban games and console games, childhood games and grown up games.
    956 bytes (157 words) - 15:52, 30 December 2008
  • ...' directs and produces theatre, radio and film. He also sometimes designs games! His games have been featured at events run by Hide and Seek, and Larkin' About.
    453 bytes (58 words) - 23:05, 10 August 2012
  • ...eople who designed and ran games around London from 2011 to 2017. They ran games at [[Sandpits]], [[Hide and Seek]], [https://nineworlds.co.uk Nine Worlds] ==Games==
    531 bytes (69 words) - 22:09, 22 December 2020
  • ...o look at a lot of different game formats and even makes a couple of paper games from time to time.
    385 bytes (69 words) - 14:22, 23 November 2010
  • ...at other events and venues; speaks about games; consults on other people's games; and is writing a [http://minordelays.co.uk short story] for every station ==Games on Ludocity==
    1,008 bytes (141 words) - 16:16, 20 October 2009
  • ...olunteers, produced the Steel City Games Fest in August 2010, a weekend of games held at locations throughout Pittsburgh.
    446 bytes (65 words) - 09:25, 28 September 2010
  • ...de, still in development, to running an event for new sports and pervasive games for around 10 to 25 people., where there will usually only be one game runn In addition to the equipment you'll need for games, the following can be useful:
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  • ==Games== The games developed and tested so far have been a progression of the basic idea of th
    858 bytes (126 words) - 16:04, 29 June 2009
  • ...ntinues to run yearly. It seeks to provide a forum for new types of public games and play. ...d Play festival ran in New York in from 22 September to 24 September 2006. Games are listed on the [http://comeoutandplay.org/2006.php festival website].
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  • ...experimental games, with a particular focus on Street Games and Pervasive Games. Igfest draws on games developed at [[Iglab]], the monthly pervasive gaming laboratory.
    2 KB (324 words) - 18:44, 2 December 2011
  • ...s of [http://en.wikipedia.org/wiki/Guerilla_gardening Guerrilla Gardening] games that are played with seeds or little plants. Building up on the gameplay of ...prototyped during the workshop ''Solid Interfaces and Urban Games: Digital Games in the Public Space'' at [http://medialab-prado.es/ Medialab Prado] taking
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  • Peter's games on the site include [[Photorienteering]]. If you're interested in running any of Peter's games outside of the CC Attribution Non-Commercial licence, you can email him at
    287 bytes (42 words) - 14:30, 29 May 2009
  • Simon Johnson runs [[iglab]] and [[igfest]]. His games on Ludocity are [[HipSync]] and [[Holla-Lulu]]. If you're interested in running any of Simon's games outside of the CC Attribution Non-Commercial licence, you can email him at
    340 bytes (48 words) - 21:52, 28 May 2009
  • Alex Fleetwood is the director of [[Hide and Seek]]. His games on this site are the [[Soho Stag Hunt]] and [[Texas Hold Me]]. If you're interested in running any of Alex's games outside of the CC Attribution Non-Commercial licence, you can email him at
    365 bytes (57 words) - 21:50, 28 May 2009
  • Minkette has worked with [[Coney]] and others, as well as independently. Her games on Ludocity include the [[Soho Stag Hunt]], [[Off With Your Head]] and [[Hu If you're interested in running any of Minkette's games outside of the CC Attribution Non-Commercial licence, you can email her at
    462 bytes (70 words) - 12:20, 29 May 2009
  • ..."Semp" Bielecki is the creator of various happenings (including some urban games) and the author of "Miasto to gra" ("The city is the game") book. If you're interested in running any of Krzysiek's games outside of the CC Attribution Non-Commercial licence, you can email him at
    392 bytes (59 words) - 00:28, 29 May 2009
  • His games on Ludocity are [[J'Accuse]], [[Panther, Person, Porcupine]] and [[Rock-Pap If you're interested in running any of Bernie's games outside of the CC Attribution Non-Commercial licence, you can contact him t
    523 bytes (74 words) - 21:49, 28 May 2009
  • '''Ludocity''' is a collection of pervasive games, street games and new sports - social forms of play that take place in public spaces, suc Some of the games on Ludocity overlap with theatre, painting, dance, and other art forms. Som
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  • ...in Birmingham. They're "a gathering of folks who’d like to discuss social games and playful things with an aim to either designing their own or just gettin
    724 bytes (107 words) - 19:16, 22 May 2009
  • ...igner and web developer working in London. He's designed and run pervasive games at several [[Sandpit]]s, [[Hide and Seek]], [[Igfest]] and [[Now Play This] ...e snaddering game design system in the book [https://snaddering.com/ Board Games to Create and Play]. There's also [http://kevan.org some other stuff].
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  • ...Come Out and Play]] in New York and decided that London needed a pervasive games festival of its own. ...Ian Bogost, hosted by [[Minkette]]. There was also a seminar on pervasive games.
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  • ...een 25 and 150 people who don't all know each other can turn up, play some games, do some other things, and have fun. If you're running a smaller event, per * A separate room that scheduled games that need their own space can be run in
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  • If you're looking for the pervasive games wiki, this is it - it's spelt "[[Main Page|Ludocity]]", not "Ludosity".
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  • If you're interested in running any of Ben's games outside of the CC Attribution Non-Commercial licence, you can email him at ...r hire to design and run bespoke pervasive/site-specific/alternate reality games at very reasonable prices.
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  • ==Other games from the Kødbyen Game Set==
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  • ...Tidball's '''[http://gameplaywright.net/?page_id=101 Things We Think About Games]''' (a book of game design axioms and inspirations) to the best pervasive g ...ng to release it into the creative commons, for all the world to play. The games will be judged by the Ludocity administrators on the 31st of January, and w
    1 KB (242 words) - 16:23, 3 February 2009
  • Tom loves games.
    157 bytes (23 words) - 11:05, 18 October 2011
  • ==Other games from the Nyugati Game Set==
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  • If you're interested in running any of Pippa's games outside of the CC Attribution Non-Commercial licence, you can email her at
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  • If you're interested in running any of Francis's games outside of the CC Attribution Non-Commercial licence, you can email him at
    245 bytes (33 words) - 23:17, 28 May 2009
  • If you're interested in running any of Guilherme's games outside of the CC Attribution Non-Commercial licence, you can email him at
    238 bytes (34 words) - 09:44, 29 May 2009
  • If you're interested in running any of Jeff's games outside of the CC Attribution Non-Commercial licence, you can email him at
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  • ...re to meet. Participants are encouraged to develop their own ideas for new games, and to run them at subsequent Sandpits in consultation with the Sandpit cr ...laytest, and run with adjusted rules at subsequent Sandpits. Some of these games are then run at [[Hide and Seek]] itself.
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  • |designer=New Games Foundation via [[Bernie DeKoven]] A clear and enduring favourite from the "New Games" movement.
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  • If you're interested in running any of Andy's games outside of the CC Attribution Non-Commercial licence, you can email him at
    309 bytes (44 words) - 23:17, 28 May 2009
  • If you're interested in running any of Andrew's games outside of the CC Attribution Non-Commercial licence, you can email him at
    337 bytes (49 words) - 23:18, 28 May 2009
  • If you're interested in running any of Dave's games outside of the CC Attribution Non-Commercial licence, you can email him at
    366 bytes (52 words) - 21:06, 16 June 2009
  • If you're interested in running any of Yao's games outside of the CC Attribution Non-Commercial licence, you can email him at
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  • For advice on props, see [[Prop ideas]]. For handy games mechanics you can use, see [[Mechanics]]. Some street games can rely on players deciding for themselves how far to stray (like ''[[Jour
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  • ==Other games from the Národní Game Set==
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  • ...November 2009. It was refined in February 2010 by other members of Obscure Games Pittsburgh. It is influenced by Monkey in the Middle, or Keep-Away.
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  • ...so the other player cannot anticipate where it will go. Unlike other ball games, however, the inertia of a medicine ball means that instead of moving the b ...not hold us responsible for telling you about this or any other dangerous games!
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  • ...nkmedia.org]) are hoping to find collaborators to work with to develop new games for Free London's Monsters and Thumbprint. We'd welcome any new games designed to use Free London's Monsters as a starting point.
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  • ...f fewer rounds can be run where there are time constraints. In three round games reduce the winning points to one.
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  • ...title badge: The Actress, The Bishop, The Carpenter, etc. In well-equipped games you will also receive a hat suitable for your role. ...also receive a notebook and pencil (and a blindfold in those well-equipped games).
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  • <br>{{vimeo|5202536|Camera Games no.1 (excerpt).}}
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  • ==Other games from the Kødbyen Game Set==
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  • ==Other games from the Narodni Game Set==
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  • ==Other games from the Národní Game Set==
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  • ...pment you need during the game are small playing figures you use for board games like [http://en.wikipedia.org/wiki/Mensch_ärgere_dich_nicht Mensch ärgere ==Other games from the Nyugati Game Set==
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  • |designer=Obscure Games ...fall of 2009. It has been updated and improved by other members of Obscure Games since then, most recently, in June 2011. The game draws inspiration from ba
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  • ...adache. There's an amazing number of cheap toys which suggest gimmicks for games. The staff are not very good at knowing what is actually on sale outside of
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  • Games played over an hour or two result in a party with all players.
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  • ...ups/el-prado-gardening-guerrilla Solid Interfaces and Urban Games: Digital Games in the Public Spaces, Madrid 2013] (prototyping a mixed-reality version of ==Evolution of the Gardening Guerrila Games==
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  • *''Standoff'' first ran at [[Sandpit|Sandpit Games at Duty Free]] in July 2008, with empty waterpistols and counterfeit thousa [[Category:Games]]
    6 KB (1,091 words) - 15:02, 17 September 2013
  • ...eek's [http://www.lighthouse.org.uk/programme/tiny-games-for-brighton Tiny Games for Brighton] in 2013. * The game appeared in H&S's [http://www.worldoftinygames.com/ Tiny Games app] that same year.
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  • ...fers. You on the other hand, are young, curious, experience seeking people looking for the ultimate thrill. But you are not the usual recreational drug user. ==Other games from the Kødbyen Game Set==
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  • ...he teams arrive to the golden fountain '''the incident''' happens, and the games turns into an adventure. ==Other games from the Národní Game Set==
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  • * '''Collecting ressources''' and '''crafting products'''. Families begin by looking around the underground world for things they can use to create new products ==Other games from the Nyugati Game Set==
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  • * '''Collecting ressources''' and '''crafting products'''. Families begin by looking around the underground world for things they can use to create new products ==Other games from the Nyugati Game Set==
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  • ...d time/ammo count, it also attempts to avoid the possibility of very short games.
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  • ==Other games from the Kødbyen Game Set==
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  • ==Other games from the Kødbyen Game Set==
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  • ...tually picked up or dropped off (to minimise crew requirements). In public games, players should take photos (or use gps-tracking, or something) to prove th
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  • ...rsProgrammes/BachelorOfArtAndTechnology.htm Design for Virtual Theatre and Games], [http://www.hku.nl/web/English/BachelorsProgrammes/BachelorOfArtAndTechno
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  • ...fall of 2009. It has been updated and improved by many members of Obscure Games Pgh since then. The game draws inspiration from Team Handball and Ultimate.
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  • ...events in Pittsburgh in December 2010, organized by Adam Nelson of Obscure Games. Another version of the instruction sheet, with minimal text:
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  • |designer= Adam Nelson; James Lomuscio; Obscure Games The biggest game from the 2011 Steel City Games Fest, The Signal is a dark of night radio drama that’s played out on the
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  • ...ert mention of "sniping" in the radio chatter, to avoid upsetting anyone - games we've played have usually tended towards a brisk "Heads up, I can see you."
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  • ...to describe this behaviour to the rest of the team. Examples from previous games of Semaphoria are:
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  • ===Notes from past games:=== ...volume of players, we ended up playing with 8 teams of 5 players each. The games seemed to go well, but there was a manic franticness to the game which was
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  • You're a lonely number looking for that special someone. Find your true love, have as much sex as you can, You're a lonely number looking for true love (and as much sex as possible).
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  • ==Other games from the Nyugati Game Set==
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  • Beat the Heat was created by Adam Nelson and Obscure Games in 2010, and debuted at Come Out and Play 2011.
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  • In a group, either play competitive solo games, or team up. When teaming up, decide who takes each piece of Intel - other
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  • ...ng|Chesterton-branded Sandpit money]] we use at the Sandpit (primarily for games of [[Standoff]]). ...hallenger/index.html helicopters] and [http://www.iwantoneofthose.com/toys-games/remote-control/infrared-micro-battling-tanks-leopard-vs-abrams/index.html t
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  • Bank was first played on May 16, 2010, by members of Obscure Games Pittsburgh. It is influenced, oddly enough, by Roller Derby.
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  • * [[Sandpit|'''Sandpit games at Duty Free''']] at Stoke Newington International Airport (note: not actua ...juggling from the Airport crowd, with an assortment of mostly-new Sandpit games running on-and-off between 4 and 8pm.
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  • ...ontains some blanks. The aim is to explore an event/city/festival/building looking for places/points of interest and filling in the blanks on the postcard. Wh ...ening; targets could include things people would only see by playing other games.
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  • (For example; previous games have run between separate rooms of a large, dark nightclub, up and down the ...o.uk/stage/theatreblog/2008/jul/03/gamesforgrownups Guardian Theatre Blog: Games for grown-ups] - Designer Andy Field writes about his experience of running
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  • ...on Tablero da Gucci played in Pittsburgh, as adapted by members of Obscure Games Pittsburgh. Rules for Tablero da Gucci are available on the [http://en.wiki
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  • ...Barbican in March 2009, and again at Sandpit #11 in May 2009. [[Steel City Games]] ran a variant called "DoubleCross" in August 2010.
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  • ...consider not creating any Ghosts at all until Day 3, especially in smaller games. In this case, the human should know that you have reserved the right not t
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  • ...atured at [[BARG]]'s "Taste the Game" in August. Pittsburgh's [[Steel City Games]] featured the [[Black Stag]] variant in August 2010.
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  • Split up the groom’s body parts and distribute them around the space (in the games we’ve played Bridezilla and the bridesmaids have body parts. The team hav ...read their instructions: they are asked to put their masks on and to begin looking for themselves:
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  • Silverball was invented by Adam Nelson and members of Obscure Games Pittsburgh. It was first played in Mellon Park, Pittsburgh, on May 6, 2010.
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  • An idea from an Obscure Games gamelab brainstorming session that keeps popping back into my head. ...printed. The instruction card will tell the player what criteria they are looking for in a book to get a higher score.
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  • ...by Timothy Sweetser in July 2010, based on ideas and feedback from Obscure Games Pittsburgh members.
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  • Chasers exist in each universe, and will roam around looking for players *[[Obscure Games Pittsburgh]] ran a variant (documented at [[Visible Cities - Special Delive
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  • For a larger game, just pair people up and have them play parallel games - each Quarry can only be tagged by the Tail assigned to them, but Tails an
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  • [[Category:Games]]
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  • As with most folk games, performative embellishments are encouraged for maximum fun. For example, m
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  • ...to the finishing location in as short a time as possible. Chuggers circle looking for opportunities to scupper their plans... ...structions on a removable sheet so it's easy to swap things around between games. These keys include the 3 components of the code in the left column, and al
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  • ...cards and 10 "infection" cards. Adjust that proportionally for other sized games.
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  • * [http://ichaseyou.com/ Official website], including upcoming games
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  • In the games run at the ICA, the Lockbox contained the Gun and a random other item and w '''Historian:''' Only by looking to the past, can we hope to understand the future. Finding out what happene
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