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Motion

Motion

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Motion
Designer: Adam Nelson, Nicholas Daly
Players: 6-12
Stuff required: A flying ring and a kickball small enough to fit through the ring.
Crew required: None
Preparation: None.
Time required: An hour.
Place required: An open, grassy area.
Activities: Running, throwing, new sport.
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This is a playable game - it's finished, tested and ready to play.
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This game is made available under an Attribution-Noncommercial Creative Commons licence. (What does this mean?)

History and Influences

Motion was created by Adam Nelson and Nicholas Daly, in the fall of 2009. It has been updated and improved by many members of Obscure Games Pgh since then. The game draws inspiration from Team Handball and Ultimate.

Equipment

One flying ring, one ball small enough to fit through the ring.

Playing Space

A rectangular field, ~100 feet x 50 feet.

Number of Players

Two teams of 3-6 players each. An odd number of players per side works best; 5-on-5 is good.

Gameplay and Rules

Motion involves two objects (a ball and a flying ring) moving around the field at the same time. Points are scored by passing the ball through the ring. Each team begins with one object, and "kicks-off" to the other to start the game. After the kickoff, each team attempts to gain control of both objects, and pass the ball through the ring to score a point. Once a point is scored, teams switch starting objects and kick-off again.

Rules

  1. Play begins with each team kicking off/throwing off one of the objects to the opposing team. Kickoffs/throwoffs must cross the center line.
  2. A player may not run with the ring(like Ultimate). Players may pivot around one foot.
  3. If a player drops a ring, or fails to complete a pass, that player may not pick up the ring. Any other player, on either team, must touch the ring first.
  4. If, while a player is holding a ring, a member of the opposing team touches the ring, the ring changes possession (a turn-over on the spot).
  5. A player may not carry the ball, but may dribble the ball using hands or feet to move. A player may also pass the ball.
  6. A ball or disc which lands, rolls, or is caught out of bounds, changes possession at the point it crossed the line.
  7. The ball may be spiked inside a grounded ring to score a point.
  8. Players may block a point from being scored by covering the grounded ring with a part of their body.
  9. Once a point is scored, teams switch starting objects and kick-off again.
  10. Play to 10 points or 60 minutes.
  11. No traveling. That means that if you are dribbling the ball and stop, you must pass it to another member of your team.

House Rules and Variations

A ring that hits the ground can be treated as a turnover.

Zone defense or man-on-man defense. In practice, zone defense means that a couple players on each team focus on the ball, and a couple on the disc. Man-on-man means you pick a player on the opposite side to shadow.