Talk:Shop Mob Ability
From Ludocity
Old forum comments
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We tested elements of Shop Mob Ability at BARG's Bullring Playtest yesterday. We had one team and mostly focused on the mechanism of steering the shopper.
We had a chugger too, but there wasn't enough incentive for him to get into the game much, and without another team to compete against there wasn't much of a penalty against the herders if they were found to be huddling. The chugger and money aspects of the ruleset have therefore not yet been tested - I'd be grateful for any input on these.
We played for about an hour and a half, and there seemed to be the right sort of mix of enjoyment, bafflement and frustration! --genzaichi (talk) 2009-10-11 20:50:34