|Designer:||Duncan Speakman and Simon Johnson|
|Players:||Any square number (minimum 9)|
|Stuff required:||Some paper and envelopes.|
|Crew required:||Possibly two.|
|Time required:||Dependent on distance between starting points for groups and amount of local noise.|
|Place required:||Can be played in a large indoor location (e.g. railway station ) but we think it’s best played in echoey back alleys.|
|Activities:||Running, listening, shouting, teamwork, child-friendly.|
|This is a playable game - it's finished, tested and ready to play.|
|Attribution-Noncommercial Creative Commons licence. (What does this mean?)|
Call out stuff, find people who are calling out the same stuff, and run around a lot.
Gamers are split into even sized groups. Each is given a set of sealed envelopes and sent to different locations in the vicinity (one location per group, maybe only 1 or 2 streets apart, but must be be out of sight of all the other groups starting points). At specified time players open envelopes, each envelope contains a description of an animal call.
Once the players know their sound they must roam/run around streets making their sound to locate the other players with the same sound. Once they have someone from every group with the same sound they must all run back to base shouting "LuLu".
Each group has only one type of each call per person, for example in a group one person may have an owl, one person might have a crow. These sounds are spread so every group has one of the each.
Choice of ‘calls’ can be made more elaborate.