From Ludocity
Designer: Duncan Speakman and Simon Johnson
Year: 2008
Players: Maximum 10.
Stuff required: MP3 players (with 3 song playlist provided by gamesmasters)
Crew required: One.
Preparation: Playlist construction, and a "dry run" to explain the game.
Time required: Less than ten minutes.
Place required: Best played in busy bar/club environment, preferably with players spread around bar at start of game.
Activities: Dancing.
This is a playable game - it's finished, tested and ready to play.
This game is made available under an Attribution-Noncommercial Creative Commons licence. (What does this mean?)

Synchronise your dancing or lose the game. Ideal for a busy bar or club.


Gamers are loaned MP3 players on shuffle play and place false plastic lips in their mouths (to prevent talking). On the game start they all press play on the MP3s, then only by dancing they must identify other players that are listening to the same song and from a group with them. At the songs end you get knocked out if you’re in the wrong group (or if you’re on your own when other people are dancing to the same song as you).


In a 2-player variant of this game, each player is given an MP3 with 5 songs on it. Through dancing and skipping through track they both have to end up dancing to the same song in under a minute. This one could be toured around the bar by a refereee with the 2 MP3 players.

Game history

HipSync has been played at Iglab, Sandpit #2, Come Out And Play 2008, Igfest 2008, Hide and Seek 2008 and the Sandpit's 2009 tour.