Journey to the End of the Night
Journey to the End of the Night | |
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Designer: | The Playtime Anti-Boredom Society and SFZero |
Year: | unknown |
Players: | 40-200 |
Stuff required: | |
Crew required: | checkpoint crews, initial chasers |
Preparation: | lots! |
Time required: | Roughly 2-4 hours |
Place required: | The City |
Activities: | Running, chasing, hiding, exploring. |
This is a playable game - it's finished, tested and ready to play. | |
This game is made available under an Attribution-Noncommercial Creative Commons licence. (What does this mean?) |
Summary
Journey to the End of the Night is a race across the city in [x] parts. Players begin together at a starting point, armed with map ("manifest") of about a half-dozen checkpoints scattered across a city. The first player to reach each checkpoint (where volunteers wait to sign manifests), in order, without being caught by a "chaser" is the winner. Players may only travel by foot or by public transportation; site-specific alterations to this rule have been successful (e.g. buses, but no trains). The game begins with a small number of hand-picked "chasers". Players begin the game with two ribbons: a "runner" ribbon, which they wear, and a "chaser" ribbon, which they must keep on their person. The initial chasers wear the chaser ribbon. When a player is caught by a chaser, he must remove his runner ribbon and become a chaser.
Journey to the End of the Night has been run by the game's creators in San Francisco, Manhattan, and Brooklyn, and by a variety of others in London, Minneapolis, Chicago, and Los Angeles.