Journey to the End of the Night

From Ludocity
Revision as of 21:30, 2 October 2008 by Sfzerosean (talk | contribs) (Getting started...)
Journey to the End of the Night
Designer: The Playtime Anti-Boredom Society and SFZero
Year: unknown
Players: 40-200
Stuff required:
Crew required: checkpoint crews, initial chasers
Preparation: lots!
Time required: Roughly 2-4 hours
Place required: The City
Activities: Running, chasing, hiding, exploring.
This is a playable game - it's finished, tested and ready to play.
Cc-by-nc.png
This game is made available under an Attribution-Noncommercial Creative Commons licence. (What does this mean?)

Summary

Journey to the End of the Night is a race across the city in [x] parts. Players begin together at a starting point, armed with map ("manifest") of about a half-dozen checkpoints scattered across a city. The first player to reach each checkpoint (where volunteers wait to sign manifests), in order, without being caught by a "chaser" is the winner. Players may only travel by foot or by public transportation; site-specific alterations to this rule have been successful (e.g. buses, but no trains). The game begins with a small number of hand-picked "chasers". Players begin the game with two ribbons: a "runner" ribbon, which they wear, and a "chaser" ribbon, which they must keep on their person. The initial chasers wear the chaser ribbon. When a player is caught by a chaser, he must remove his runner ribbon and become a chaser.

Journey to the End of the Night has been run by the game's creators in San Francisco, Manhattan, and Brooklyn, and by a variety of others in London, Minneapolis, Chicago, and Los Angeles.

Setup instructions

Player instructions

Play history