Difference between revisions of "Journey to the End of the Night"
Sfzerosean (talk | contribs) (New page: {{gameinfobox |designer=The Playtime Anti-Boredom Society and SFZero |image= |players= |stuff= |crew= |preparation= |time=Roughly 2-4 hours |place= |activities=Running, chasing, hi...) |
Sfzerosean (talk | contribs) (Getting started...) |
||
Line 2: | Line 2: | ||
|designer=[[The Playtime Anti-Boredom Society]] and [[SFZero]] | |designer=[[The Playtime Anti-Boredom Society]] and [[SFZero]] | ||
|image= | |image= | ||
− | |players= | + | |players=40-200 |
|stuff= | |stuff= | ||
− | |crew= | + | |crew=checkpoint crews, initial chasers |
− | |preparation= | + | |preparation=lots! |
|time=Roughly 2-4 hours | |time=Roughly 2-4 hours | ||
− | |place= | + | |place=The City |
|activities=Running, chasing, hiding, exploring. | |activities=Running, chasing, hiding, exploring. | ||
− | |status= | + | |status=playable |
}} | }} | ||
+ | ==Summary== | ||
+ | ''Journey to the End of the Night'' is a race across the city in <nowiki>[x]</nowiki> parts. Players begin together at a starting point, armed with map ("manifest") of about a half-dozen checkpoints scattered across a city. The first player to reach each checkpoint (where volunteers wait to sign manifests), in order, without being caught by a "chaser" is the winner. Players may only travel by foot or by public transportation; site-specific alterations to this rule have been successful (e.g. buses, but no trains). The game begins with a small number of hand-picked "chasers". Players begin the game with two ribbons: a "runner" ribbon, which they wear, and a "chaser" ribbon, which they must keep on their person. The initial chasers wear the chaser ribbon. When a player is caught by a chaser, he must remove his runner ribbon and become a chaser. | ||
+ | ''Journey to the End of the Night'' has been run by the game's creators in San Francisco, Manhattan, and Brooklyn, and by a variety of others in London, Minneapolis, Chicago, and Los Angeles. | ||
==Setup instructions== | ==Setup instructions== |
Revision as of 21:30, 2 October 2008
Journey to the End of the Night | |
---|---|
Designer: | The Playtime Anti-Boredom Society and SFZero |
Year: | unknown |
Players: | 40-200 |
Stuff required: | |
Crew required: | checkpoint crews, initial chasers |
Preparation: | lots! |
Time required: | Roughly 2-4 hours |
Place required: | The City |
Activities: | Running, chasing, hiding, exploring. |
This is a playable game - it's finished, tested and ready to play. | |
This game is made available under an Attribution-Noncommercial Creative Commons licence. (What does this mean?) |
Summary
Journey to the End of the Night is a race across the city in [x] parts. Players begin together at a starting point, armed with map ("manifest") of about a half-dozen checkpoints scattered across a city. The first player to reach each checkpoint (where volunteers wait to sign manifests), in order, without being caught by a "chaser" is the winner. Players may only travel by foot or by public transportation; site-specific alterations to this rule have been successful (e.g. buses, but no trains). The game begins with a small number of hand-picked "chasers". Players begin the game with two ribbons: a "runner" ribbon, which they wear, and a "chaser" ribbon, which they must keep on their person. The initial chasers wear the chaser ribbon. When a player is caught by a chaser, he must remove his runner ribbon and become a chaser.
Journey to the End of the Night has been run by the game's creators in San Francisco, Manhattan, and Brooklyn, and by a variety of others in London, Minneapolis, Chicago, and Los Angeles.