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From Ludocity
  • |designer=New Games Foundation via [[Bernie DeKoven]] A clear and enduring favourite from the "New Games" movement.
    1 KB (225 words) - 13:23, 10 May 2010
  • ...d have an own motive and every team member will wear the button of his/her team. ...here should be two blond wigs, two headphones and two sunglasses for every team.
    1 KB (225 words) - 15:05, 1 October 2013
  • Ten seats. Seven parcels. Two teams. Your team's challenge: to pass the parcels - obeying all the rules - arranging them i Print off and cut out the large parcel symbols (two of each shape for each team). Stick one half of the velcro pad on the back of each shape. Stock four ve
    4 KB (646 words) - 12:06, 16 August 2010
  • ...to describe this behaviour to the rest of the team. Examples from previous games of Semaphoria are: ...vely harder. You'll need to make one copy of six easyish slips - three per team - and then two copies of six harder slips - at the end of the game the team
    4 KB (644 words) - 21:59, 14 June 2009
  • ...y members of Obscure Games Pgh since then. The game draws inspiration from Team Handball and Ultimate. ...t, and "kicks-off" to the other to start the game. After the kickoff, each team attempts to gain control of both objects, and pass the ball through the rin
    3 KB (477 words) - 10:31, 22 October 2010
  • Bank was first played on May 16, 2010, by members of Obscure Games Pittsburgh. It is influenced, oddly enough, by Roller Derby. ...no player may enter, surrounded by zones occupied by one player from each team. There is no back limit to the zones.
    2 KB (383 words) - 13:42, 3 July 2022
  • '''Prepare playing area.''' Choose places for each team's tetris piles on the street. Mark places for tetris piles with colored tap ...ve to smuggle the received tetris piece past the guard to stick it on the team's Tetris pile. The aim is - just like in tetris - to construct as many full
    4 KB (734 words) - 15:35, 29 December 2011
  • ...am has an own motive and every team member will wear the button of his/her team. ...here should be two blond wigs, two headphones and two sunglasses for every team - one for an impulse and one for the focus who gets one of each item.
    5 KB (836 words) - 18:02, 22 October 2013
  • ...d to their team. Players are not allowed to share information about which team they are on at any point during game-play. # Lock and Key stickers (as many as there are other members of their own team)
    4 KB (603 words) - 13:47, 3 July 2022
  • |crew=One non playing character per team. *'''Build teams''' of 4 players. Within the team, hand out 2 mirrors and 2 headlight (you might want to assist in mounting t
    7 KB (1,126 words) - 12:08, 31 December 2011
  • Silverball was invented by Adam Nelson and members of Obscure Games Pittsburgh. It was first played in Mellon Park, Pittsburgh, on May 6, 2010. Two teams of 5-8 players each. 6 players per team is ideal.
    6 KB (1,015 words) - 09:15, 28 October 2010
  • ...ked, may not know each other, and it's dark. Pretending to be on the other team ("don't worry - I've got this area covered" or "hey, I'm nearly there, give ...d time/ammo count, it also attempts to avoid the possibility of very short games.
    3 KB (457 words) - 09:05, 17 November 2009
  • ...rsProgrammes/BachelorOfArtAndTechnology.htm Design for Virtual Theatre and Games], [http://www.hku.nl/web/English/BachelorsProgrammes/BachelorOfArtAndTechno ...o decide from where they will start the game and what the 'finish' is. The team from which all of its members arrive the fastest at the determined finish,
    4 KB (579 words) - 10:07, 12 October 2010
  • ...elow), you need around 20 figures of each color (including gray). For each team color, you also need one larger figure representing the King. ...walkie-talkies to a different channel for each team. Not every player in a team needs a walkie-talkie. If you don't have enough walkie-talkies, make sure t
    6 KB (1,041 words) - 15:15, 7 April 2014
  • |designer=Obscure Games ...fall of 2009. It has been updated and improved by other members of Obscure Games since then, most recently, in June 2011. The game draws inspiration from ba
    5 KB (928 words) - 13:49, 3 July 2022
  • The black stag is roaming deep within the forest. With your team, hunt the stag down and capture him. Balloons are tied to the stag to signi ...by Timothy Sweetser in July 2010, based on ideas and feedback from Obscure Games Pittsburgh members.
    4 KB (588 words) - 13:44, 3 July 2022
  • ...the games we’ve played Bridezilla and the bridesmaids have body parts. The team have a dare they must complete to get all the body parts) '''Part 2:''' With your team, complete dares to get all the pieces of the groom.
    6 KB (1,053 words) - 16:57, 4 August 2012
  • |stuff=per team: 5 different coloured 'shopping bags' or signs, a code key, stopwatch, appr |crew=one per team to act as the shopper
    9 KB (1,476 words) - 14:44, 12 October 2009
  • Beat the Heat was created by Adam Nelson and Obscure Games in 2010, and debuted at Come Out and Play 2011. ...he middle players grab and toss as many sponge balls as they want to other team members.
    2 KB (326 words) - 13:44, 3 July 2022
  • ...s attached, or you sense that they're dawdling deliberately to allow other team members to catch up, feel free to stand up and move on. ...with as many Red/White balloons as you can, before the dastardly White/Red team beats you to it.
    6 KB (1,117 words) - 00:47, 6 April 2011

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