Difference between revisions of "Spy vs Spy vs Spy"

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==Synopsis==
  
 
You are a group of not very good secret agents that have been sent on a recon mission by the agency they work for.  Unfortunately, the agency doesn’t want many of you to come back.
 
You are a group of not very good secret agents that have been sent on a recon mission by the agency they work for.  Unfortunately, the agency doesn’t want many of you to come back.
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For a player to win, the group needs to complete the main task as well as their own secret task.
 
For a player to win, the group needs to complete the main task as well as their own secret task.
  
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==Setup==
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Each player needs the following:
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• A ‘kill’ card for each secret task they have (see the variants for multiple secret tasks).
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• A sheet giving a list of places/objects the team have to take photos of.
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• A secret task card telling each player which members of the team they have to eliminate.
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• A name-tag with their codename on it. This will make it easier for players to work out who their targets are.
  
 
== Gameplay ==
 
== Gameplay ==
  
Each player is given a kill card for each secret task they have (see variants) as well as a name tag with they ‘codename’ on it.
 
This must be worn in an obvious place so that anyone can see it.
 
They are also given a secret task card and group task card, the secret task card must be kept hidden from the other players but the group task card can be shown at any time.
 
 
To complete the group task, the team must take photos of specific areas/objects/etc. Avoid chosing people as the targets unless you have some friends that are happy to be actors for this part.
 
To complete the group task, the team must take photos of specific areas/objects/etc. Avoid chosing people as the targets unless you have some friends that are happy to be actors for this part.
 
Set a time limit for the game, something around 10-15 mins should be enough but it depends on how long it will take to make it to the targets and take photos of them as well as returning back to the base.
 
Set a time limit for the game, something around 10-15 mins should be enough but it depends on how long it will take to make it to the targets and take photos of them as well as returning back to the base.
 
At any time a player may use their kill card to eliminate a target, to do so, they need to give their kill card to the target player. That player then returns to base and is eliminated from the game (they must give the killer their nametag as a trophy).
 
At any time a player may use their kill card to eliminate a target, to do so, they need to give their kill card to the target player. That player then returns to base and is eliminated from the game (they must give the killer their nametag as a trophy).
 
You cannot kill off just anyone, it must be someone on your secret task list.
 
You cannot kill off just anyone, it must be someone on your secret task list.
If the team make it back to base before the end of the time limit with all the photos and have completed their secret task (Have that players nametag) they win.
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If a player makes it back to base before the end of the time limit with all the photos and have completed their secret task (Have that players name-tag) they win. More than one player can win.
 
 
  
 
== Variants ==
 
== Variants ==

Revision as of 12:54, 3 October 2010

Spy vs Spy vs Spy
Designer: Ben Walker
Year: unknown
Players: Somewhere between 6-12 players (needs testing)
Stuff required: Cameras (Phone cameras would suffice) nametags, cards.
Crew required: One
Preparation: Ten minutes.
Time required: ten to fifteen minutes, can be longer.
Place required: A room to act as 'base' as well as other places for the team to move to.
Activities: Finding, teamwork, strategy.
Exclamation.png
This is an unfinished game. It is still in the design stage, and is not playable.
Cc-by-nc.png
This game is made available under an Attribution-Noncommercial Creative Commons licence. (What does this mean?)

Synopsis

You are a group of not very good secret agents that have been sent on a recon mission by the agency they work for. Unfortunately, the agency doesn’t want many of you to come back.

Win Condition

For a player to win, the group needs to complete the main task as well as their own secret task.


Setup

Each player needs the following: • A ‘kill’ card for each secret task they have (see the variants for multiple secret tasks). • A sheet giving a list of places/objects the team have to take photos of. • A secret task card telling each player which members of the team they have to eliminate. • A name-tag with their codename on it. This will make it easier for players to work out who their targets are.

Gameplay

To complete the group task, the team must take photos of specific areas/objects/etc. Avoid chosing people as the targets unless you have some friends that are happy to be actors for this part. Set a time limit for the game, something around 10-15 mins should be enough but it depends on how long it will take to make it to the targets and take photos of them as well as returning back to the base. At any time a player may use their kill card to eliminate a target, to do so, they need to give their kill card to the target player. That player then returns to base and is eliminated from the game (they must give the killer their nametag as a trophy). You cannot kill off just anyone, it must be someone on your secret task list. If a player makes it back to base before the end of the time limit with all the photos and have completed their secret task (Have that players name-tag) they win. More than one player can win.

Variants

• Usually, this game should be played with around 6-12 players. If there are more, split them into two groups and make it a race. To win, they have to be the first team to make it back and have completed their secret task. • If you want to keep everyone on thier toes, give each player multiple tasks and tell them they have to complete a set number of them. They need a kill card for each secret target they have, make sure when sorting the cards that a set number of goals can be done despite other player’s influence.