Talk:Dance Dance Evasion
Old forum comments
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This sounds like it really needs a live practice, just to see how the tech behaves and how players react to it. I get the feeling there'd be a quick crowd adaptation to dance in a direction that helps to shield the sensor - if it's a toecap, then dance with the spotlight behind you so that if you get lit, the shadow of your leg might save you. Maybe that's fine and just makes the game last a little longer, though.
I guess they could be head-mounted (the foot-mount was because that's where the lights are visible, so otherwise you could be 'killed' by a light that didn't look like it had reached you yet). Or the lights could come from two corners, or very high up.
I think we can playtest without sensors - people will be responsible for self-elimination. But a lot of this game is about the ambience, so though we could hack something together with a room, a stepladder, and a spotlight, I think we actually do need a nightclub/theatre even to test. --gwyn (talk) 2009-10-21 11:00:42
Maybe as well as the spotlight operator, you could use a modified glitterball or similar disco lighting system that throws out a lot of spots of light in a complex pattern - maybe turn it on later in the game once people are used to the basic idea. --benhenley (talk) 2009-10-22 12:09:58
That would work well, Ben.
How about one of those light-up dance floors? If this was possible, you could pattern the lights on the floor so you had to memorise the patterns and avoid it, with the pattern getting faster.
I looked at light-up dance floors, but they're _crazy_ expensive. As in "ask for a quote" expensive.