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From Ludocity
  • |place=places with a reasonable density of pedestrians that walk in various directions |activities=commuting, tailing, assess the direction pedestrians are heading
    2 KB (333 words) - 20:53, 29 December 2011
  • |activities=following pedestrians, Use an bridge with lots of pedestrians and narrow sidewalk. Ca. 200 meters is a good length.
    1 KB (225 words) - 15:05, 1 October 2013
  • |activities=following pedestrians, matching, turning around, racing, hacking competitors actions Use an bridge with lots of pedestrians and narrow sidewalk. Ca. 200 meters is a good length. To prepare the bridge
    5 KB (836 words) - 18:02, 22 October 2013
  • ...s that try to arrive as fast as possible at a determined point by stalking pedestrians. ...rsProgrammes/BachelorOfArtAndTechnology.htm Design for Virtual Theatre and Games], [http://www.hku.nl/web/English/BachelorsProgrammes/BachelorOfArtAndTechno
    4 KB (579 words) - 10:07, 12 October 2010
  • ...pment you need during the game are small playing figures you use for board games like [http://en.wikipedia.org/wiki/Mensch_ärgere_dich_nicht Mensch ärgere Use an urban pedestrian area with lots of pedestrians. You should be able to cross the playing field in not more than 2 minutes.
    6 KB (1,041 words) - 15:15, 7 April 2014