Secret Mission

From Ludocity
Secret Mission
Fire hazard logo.png
Designer: Gwyn Morfey
Year: unknown
Players: Any
Stuff required: A nerf gun and a badge per player
Crew required: One spymaster
Preparation: 10 minutes.
Time required: 10-60 minutes (can be ambient)
Place required: A large space with plenty of non-players.
Activities: Bluffing, shooting.
This is an untested game. Its rules are written, but it hasn't been tested out yet.
This game is made available under an Attribution-Noncommercial Creative Commons licence. (What does this mean?)


Players should not know who's playing. Give each player a badge and a gun. If you have a variety of guns, let them choose.

The player must wear the badge visibly, but not necessarily openly. For example, attaching it to a shoe would be OK, but putting it on the inside of a jacket would not.

Let the players disperse, then start the game.


A player can kill another player by shooting them. The killer puts the victim's badge on, and the victim is removed from the game.

The player with the most badges when the time expires is the winner.

Strategy and Rationale

I have, through a series of logistical accidents, 72 guns and badges, all labeled "Secret Mission".

The main challenge is detecting other players, since the badges aren't very big. Executions must be conducted with care, because the guns are very slow to reload, and anyone who witnesses a killing will kill the killer.

Players should choose weapons with care; the larger guns have rapid-fire but are harder to conceal.

Yes, this does involve using nerf weapons around non-players. They're very clearly Not Real Guns, but we'd still need to test this out.