Tuesdaymorninglock

From Ludocity
Tuesdaymorninglock
Designer: Invisible Playground
Year: unknown
Players: 10-50
Stuff required: blond wigs, fake mustages, aprons
Crew required: 2
Preparation: 20 minutes
Time required: 3 minutes
Place required: White Meatpacking District or similar area with clashing cultures
Activities: attacking in a team, balancing, performing
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This is an unfinished game. It is still in the design stage, and is not playable.
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This game is made available under an Attribution-Noncommercial Creative Commons licence. (What does this mean?)

A game about two groups with different lifestyles in one place. They would still coexist if ammonium remains from old times wouldn't have turned them into mutants fighting each other.

Preparation

This game is about unlocking as many trips which in this context is shared stories about either a bad or good trip. The stories are being written by players before the game starts (please use see Trip manufactory below).


TRIP MANUFACTORY

Roll the dice two times - One for space and one for sensory perception!


Space
1 - Forest
2 - Underwater
3 - On the moon
4 - Ancient ruins
5 - Slaughterhouse
6 - Health Clinic


Sensory Perception
1 - Smell
2 - Sounds
3 - Taste
4 - Body Consciousness (floating/ very heavy)
5 - Light/Colours
6 - Sixth sense (mindreading, perceiving ghosts/ future/ etc.)


Then you roll the dice to decide if this is a good or bad trip:
1-3 good trip --> Your personal desire
4-6 bad trip --> Your personal fear


Toolbox.jpg

The main prop you need is A LOT of small locks with different keys and different colors dot markers in order to get an overview of which keys belongs to which lock.



DESIGN FICTION

Get your players into the fiction of the game by telling them this introduction before explaining the rules:


Kødbyen has a new start-up. Liquid minds. I’m Daniel and I’m one of the entrepreneurs behind LIQUID MINDS. We are young, open minded people. And we have started a lab around here. We are producing the hottest stuff for the market. It's better than drugs, it's better than sex. It’s not trip a around the world - it is a trip into the very mind of people, into the collective conscious. The desire for new experiences is growing. And our competitors are not standing still either. so will start a closed beta. Today!

The trips are not safe for everyone right now. That is why Liquid Minds has hired you. You are semi-professional trip sitters. Trip sitters guide people through special experiences. So you will accompany the trips that LIQUID MINDS offers. You on the other hand, are young, curious, experience seeking people looking for the ultimate thrill. But you are not the usual recreational drug user. Your mindset is that of a psychonaut. You are no astronauts, travelling to the stars, you're no aquanauts, travelling to the deep blue. You are psychonauts, travelling through the depths of our minds. You two will have come together to make a trip. Like locks and keys.

The problem is, that the trips are highly specific and don’t fit any mind. Try to find the right partner to create the right setting for your trip. Try to find a match. The trip sitter holds the key to your trip. He will open up your mind. You will watch them. And ground them in reality. You will try to keep them safe. After each trip you all have to calm down and to reset your mind. The goal for the next 15min is to make as many trips as you can.

But beware! There is the Neighbourhood Watch. They are not happy about liquid minds. And especially not about the influx of new thrill seekers. They like their ‘hood the way it is. They like their expensive, little cafés, their restaurants and artsy galleries. They look for people trying to disturb their everyday life. They will punish you for having intense experiences. You better you what they tell. They might call the police, and we, liquid minds don’t want the police.

Level Design

Bitches and Butchers are a game about two different social groups that have their life style in the same space but they use it in different ways. So if you really want to make a proper playing field you should choose a spot where two different group co-exist. The chosen space should be a good spot for two separated march that ends in the two groups colliding with each other. Each of the two-persons BUBI-fight demand a space as big as an arms length. The place we played it was a round-shaped parking lot area between a meat packaging area and night clubs.

FO CPH.jpg


One of the urban qualities that your chosen playing field should contain is a dry asphalt area in order to draw dead bodies on the ground (or ground material that is easy to draw on with chalk).


Mark the end of the playing field with chalk

Rules

You are either a Psychonaut or a Trip Sitter.

The goal of the game is having as many trips as possible. A trip is when a Trip Sitter shares an experience with a Psychonaut.

At the Psychonaut base station Psychonauts get a key. At the Trip Sitter base station Trip Sitters get a padlock and envelope with a written down experience. If in the field Psychonauts and Trip Sitters find the matching key and padlock they can have a trip.


How to have a trip

- the Trip Sitter locks the Psychonaut to an object in the field
- than the Trip Sitter unseals the envelope and reads the experience
- than the Trip Sitter unlocks the Psychonaut
- they finish the trip by exchanging key and lock.

Going back to their base station Psychonauts score a point by handing in the padlock; now they can pick up a new lock. Trip sitters score a point at their base station by handing in their key; and they can pick up a new padlock and envelop.

During the trip - from locking the Psychonaut to an object until exchanging padlock and key - Trip Sitters and Psychonauts are vulnerable by the Neighbourhood Watch. They should try to avoid them.


rulecard front.

Photos and Videos

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(These are the ten most recent Flickr photos of Tuesdaymorninglock. To add your own, just add the "ludocity:game=butchersbitches" tag to your Flickr photos.)


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Game start at 01:07min. (Game #2)

Design and Play history

The Field Office Copenhagen was created in the framework of Metropolis Festival 2013 presented by Københavns Internationale Teater. Field Office Copenhagen has received a Creation aid by the IN SITU network, in the frame of the META project. This project has been funded with support from the European Commission (DGEAC – Culture programme).


See the Tumblr for the research at: www.fieldofficecph.com/
Read about the Metropolis festival 2013 here: www.kit.dk/2013/index-ENGLISH.html

Other games from the Kødbyen Game Set