Tuesdaymorninglock

From Ludocity
Tuesdaymorninglock
Designer: Invisible Playground
Year: unknown
Players: 10-50
Stuff required: blond wigs, fake mustages, aprons
Crew required: 2
Preparation: 20 minutes
Time required: 3 minutes
Place required: White Meatpacking District or similar area with clashing cultures
Activities: attacking in a team, balancing, performing
Exclamation.png
This is an unfinished game. It is still in the design stage, and is not playable.
Cc-by-nc.png
This game is made available under an Attribution-Noncommercial Creative Commons licence. (What does this mean?)

A game about two groups with different lifestyles in one place. They would still coexist if ammonium remains from old times wouldn't have turned them into mutants fighting each other.

Preparation

This game is about unlocking as many trips which in this context is shared stories about either a bad or good trip. The stories are being written by players before the game starts (see story template).

Mustache & blond wigs for the Bitches


The main prop you need is A LOT of small locks with different keys and different colors dot markers in order to get an overview of which keys belongs to which lock.

Level Design

Bitches and Butchers are a game about two different social groups that have their life style in the same space but they use it in different ways. So if you really want to make a proper playing field you should choose a spot where two different group co-exist. The chosen space should be a good spot for two separated march that ends in the two groups colliding with each other. Each of the two-persons BUBI-fight demand a space as big as an arms length. The place we played it was a round-shaped parking lot area between a meat packaging area and night clubs.

FO CPH.jpg


One of the urban qualities that your chosen playing field should contain is a dry asphalt area in order to draw dead bodies on the ground (or ground material that is easy to draw on with chalk).


Mark the end of the playing field with chalk

Rules

You are either a Psychonaut or a Trip Sitter.

The goal of the game is about having as many trips as possible. A trip is when a Trip Sitter shares a story with a Psychonaut.

How to have a trip At the Psychonaut base station Psychonauts get a key. At the Trip Sitter base station Trip Sitters get a padlock and and envelope with a story. In the field Psychonauts and Trip Sitters have to find their match so that the key opens the padlock.

In case there is a match: - the Trip Sitter locks the Psychonaut to a object in the field




rulecard front.

Photos and Videos

<flickr size="t">ludocity%3Agame%3Dbutchersbitches</flickr>

(These are the ten most recent Flickr photos of Tuesdaymorninglock. To add your own, just add the "ludocity:game=butchersbitches" tag to your Flickr photos.)


{{#ev:vimeo|76041139|300}}

Game start at 01:07min. (Game #2)

Design and Play history

The Field Office Copenhagen was created in the framework of Metropolis Festival 2013 presented by Københavns Internationale Teater. Field Office Copenhagen has received a Creation aid by the IN SITU network, in the frame of the META project. This project has been funded with support from the European Commission (DGEAC – Culture programme).


See the Tumblr for the research at: www.fieldofficecph.com/
Read about the Metropolis festival 2013 here: www.kit.dk/2013/index-ENGLISH.html

Other games from the Kødbyen Game Set