Difference between revisions of "Speed Gardening Guerilla"

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{{gameinfobox
 
{{gameinfobox
 
|designer=[[User:I3games|Michael Straeubig]]
 
|designer=[[User:I3games|Michael Straeubig]]
|image=Guerillagardening.jpg
+
|image=Sgg_at_malta_m_zakrzewski.jpg
|players=6-45
+
|players=3-81
|stuff=Plant seeds.
+
|stuff=Plant seedlings.
 
|crew=One.
 
|crew=One.
 
|preparation=One day.
 
|preparation=One day.
|time=One or two weeks.
+
|time=From one day to a couple of days.
 
|place=Urban area with gardenable places.
 
|place=Urban area with gardenable places.
|activities=Hiding, sneaking, spying, long-term
+
|activities=Hiding, sneaking, spying, mid-term
|status=untested
+
|status=playable
 
}}
 
}}
  
Speed Gardening Guerrilla is a [http://en.wikipedia.org/wiki/Guerilla_gardening Guerrilla Gardening] game. It is a short-term variant of the original [[Gardening Guerrilla]] which has a duration of 2 - 6 months. The players assign themselves to one of three factions. The faction that manages to raise the plant with the longest stem during the game wins. Speed Gardening Guerilla is also suitable for game environments where players switch in and out of the game at will.
+
'''Speed Gardening Guerrilla''' (SGG) is a [http://en.wikipedia.org/wiki/Guerilla_gardening Guerrilla Gardening] game. It is a short-term variant of the original [[Gardening Guerrilla]]. SGG is played in a number of rounds. Players score by planting and by stealing plants from their opponents. Players may drop in and out of the game at any time, thus the game can run for several days during an event.
  
 
==Preparation==
 
==Preparation==
  
The moderator specifies the exact play area and buys seedlings appropriate for the season, and suitable for the planting sites that players might find in that area. It is recommended that the plants possess a clearly identifiable main stem, as the length of this stem is used for scoring. Seedlings should be of the same length. Seeds are not recommended due to germination time.
+
The moderator specifies the number of rounds and the play area. The round time defaults to 24 hours. The play area should be large enough, so that players can act autonomously without necessarily running into the other players. However, encounters should be possible and players must be are able to discover and spy on each other.  
  
The play area should be large enough that players can act autonomously without encountering other factions, but can also attempt to discover and observe other players.  
+
The moderator also prepares a number of small plants / seedlings that are appropriate for the season and suitable for the planting sites that players might find in that area. Seeds are not recommended due to germination time.
  
==Gameplay==
+
Examples for robust plants suitable for frequent re-planting are:
 +
: [http://en.wikipedia.org/wiki/Buxus_sempervirens Boxwood (Buxus sempervirens)]
 +
: [http://en.wikipedia.org/wiki/Pinophyta Conifers], e.g. [http://en.wikipedia.org/wiki/Cupressaceae cypress (Cupressaceae)]
 +
: Lavender, e.g. [http://en.wikipedia.org/wiki/Lavandula_angustifolia Lavandula angustifolia] or [http://en.wikipedia.org/wiki/Lavandula_stoechas Lavandula stoechas]
 +
 
 +
You need material in three colors to label the plants and the players, like garden markers for the plants and badges for the players. Or simply use adhesive tape.
 +
 
 +
[[Image:Sgg_player_buttons.png]]
 +
 
 +
==Game Starts==
 +
 
 +
Players who are present at the start of the game join one of three factions. You may give the factions funny names like:
  
There are three factions in the game
+
# Red Faction: LPI ("Local Plant Initiative")
 +
# Green Faction: SoS ("Sisterhood of Stem")
 +
# Blue Faction: "Leafz"
  
1. LPI: Local Plant Initiative
+
The players should have access to a map of the game area and to the rules of the game.  
2. SoS: Sisterhood of Stem
 
3. Leaf
 
  
These factions stay fixed for the whole game period. Players however are free to enter or leave a faction at any time during the game  
+
Each faction is handed '''one''' initial plant. Players and plants are labelled according to their faction. They are given appropriate time (one hour suggested) to plant the first seedling within the game area.
  
The game starts with the players which are present are assigned to one of the three factions. Each faction receives a number of seedlings. The factions should have access to the map of the play area and the rules of the game.
+
==Gameplay==
  
The game then proceeds through the following stages:-
+
The game then proceeds in rounds. During a round, a faction can make the following moves:
  
 
===Planting===
 
===Planting===
  
A faction plants seeds in one or more places  ("'''planting spots'''") in the play area and documents each with a photograph, timestamp and exact location (either GPS coordinates or a mark on their map). These details must be immediately sent to the moderator, who keeps the information secret.  
+
A faction plants their seedlings in one or more places  ("'''planting spots'''") in the play area.
  
A planting spot should enable your plants to grow without mutual disturbance but be identifiable as one continous location (i.e. not exceed, say, 1 - 2 meters in diameter).  
+
A planting spot should enable your plants to grow without mutual disturbance but be identifiable as one continuous location (i.e. not exceed, say, 1 - 2 meters in diameter for a couple of plants).  
  
For each faction, the inital planting move must take place during the first 2 days of the game.
+
After planting, report the location to the moderator, who keeps a record of the number of players for each faction and a private map of the spots.
 +
 +
When a faction has planted the seedlings they currently possess they may ask the moderator for the next batch of seedlings (see [[#Plant distribution]]). Plants received from the moderator can '''either be added to an existing planting spot or used to open a new one'''.
  
 
===Moving plants===
 
===Moving plants===
  
A faction may relocate their own plants at any time. All plants at a particular location (a planting spot) must be moved together, and to a single new location. The new location must be documented and sent to the moderator in the same way as for planting.
+
A faction may relocate one of their planting spots at any time. '''All plants''' at a particular location (the planting spot) must be '''moved together''', and planted in a single new location.  
  
===Moving opponents' plants===
+
After moving a spot, report the new place to the moderator.
  
A team may steal plants belonging to a rival team, and add them to one of their own planting spots. You do not have to move the opponents' planting spot as a whole but may select as many plants from the spot as you like. You must put all of those into one of your own existing planting spots. From then on, these plants belong to your team. This action must be documented and the moderator notified.
+
===Take one plant from their opponents===
  
Destroying other teams' plants is not allowed.
+
A faction may steal '''one plant from a rival planting spot''' and '''add it to one of their own spots''' by planting it next to one of their own plants and removing the enemy marker. This plant becomes one of their own. Note that you must add a stolen plant to a spot of yours that already exists. The relocation of this plant must be finished before you can steal the next plant.
  
===Hints===
+
==Plant distribution==
  
The players within a team should come to an agreement on the best strategy for choosing a planting location, bearing in mind the available sunlight, the chance of being detected, etc. Should all the seeds be planted immediately, or some held in reserve? Should the plants be fed and watered, or will this risk drawing the attention of other teams? Relocating a plant may keep it safe, but may affect its growth. Talking to the plants may be helpful.
+
Each time a faction has planted all the seedlings they have received, they may ask the moderator for a new set. The moderator supplies the remaining plants according to a [http://en.wikipedia.org/wiki/Fibonacci_number Fibonacci]-Series (1, 1, 2, 3, 5, 8, ...). This goes on until all plants are distributed. Each plant carries a label with the name/color of the faction that receives the plant.
 +
 
 +
Note: this scheme is to encourage speedy planting. You may chose different rules for distribution, e.g. giving out one plant at a time.
 +
 
 +
==Players drop in/drop out==
 +
 
 +
Players can join the game anytime. They are assigned to a faction when entering the game. Factions should keep an approximately equal number of members during the game. If somebody decides to stop playing, they may not re-enter the game afterwards.
 +
 
 +
==Rounds and Reporting==
 +
 
 +
After each round there is a Guerrilla meeting. While it is recommended that all players come together, each faction must send at least one representative to the meeting. Activities that take place in the meeting are: Scoring, discussion of the game and welcoming of new players. 
 +
 
 +
For scoring purposes, moderator and players report:
 +
 
 +
# the number of plants handed out
 +
# the number of players
 +
# '''S''': the number of current planting spots for each faction
 +
# '''P''': the number of plants in their largest spot
 +
 
 +
The numbers are published immediately on the scoreboard.
 +
 
 +
Note: Due to the fluid nature of the game, some of these numbers might be estimates.
 +
 
 +
The moderator may also announce special events and rules changes, distribute more plants etc. during the meeting.
 +
 
 +
==Game ends==
 +
 
 +
The winner of the game is determined during the final meeting.
 +
 
 +
The faction with highest score of '''S * P''' wins, i.e. the number of planting spots multiplied by the number of plants in their largest spot.
 +
 
 +
The players also might want to tour the planting sites together and the moderator may award other prizes, such as: aesthetic criteria, ingenious planting spots, the most ecological faction, or the most creative guerrilla strategy.
 +
 
 +
==Hints==
 +
 
 +
The players within a faction should come to an agreement on the best strategy for choosing the number and locations of their planting locations, bearing in mind the scoring, the chance of being detected, etc.  
 +
 
 +
A planting spot always consists of one or more plants marked in one color (indicating the owning faction) and zero ore more unmarked plants (stolen from other factions with their markers removed). There cannot be two different colors at one spot.
 +
 
 +
Markers keep their color during the game. Players cannot switch factions.
 +
 
 +
Avoid having only one planting spot, as you are stuck with it.
  
 
==Ground rules==
 
==Ground rules==
Line 61: Line 115:
 
* Lead other teams astray.
 
* Lead other teams astray.
 
* Try to bribe other players to find out their planting locations.
 
* Try to bribe other players to find out their planting locations.
* Use super fertilizer.
+
* Establish rigorous surveillance.
* Switch teams, cheat on the teams, work as double/triple agents of other teams.
+
* Use arduino-based plant detection super devices.
  
 
Players are '''not''' allowed to:-
 
Players are '''not''' allowed to:-
* Submit false planting sites to the moderator.
+
* Split one of their planting spots
* Mislead the moderator in any way.
+
* Move more than one enemy plant at any given time.
* Plant seeds which were not given out by the moderator.
+
* Open a new planting spot with an enemy plant. Enemy plants must be added to existing spots. Exception: if you dont have any spots, you can use an enemy plant to open your only one spot.
 +
* Destroy any plants including other teams' plants.
 +
* Submit false information to the moderator or mislead the moderator in any way.
 +
* Use seedlings or other plants which were not given out by the moderator in order to submit them for the game count. (You could plant other plants for camouflage etc.)
 
* Move plants outside of the playing area.
 
* Move plants outside of the playing area.
 
* Travel through the playing area with a flamethrower.
 
* Travel through the playing area with a flamethrower.
* Kidnap the moderator to learn the whereabouts of other teams.
+
* Kidnap the moderator to learn the whereabouts of other faction.
  
 
Planting sites must be accessible to all players. (For example, seeds may not be planted in an enclosed space to which only certain players have a key.)
 
Planting sites must be accessible to all players. (For example, seeds may not be planted in an enclosed space to which only certain players have a key.)
  
Each game action should be carried out completely. It is not permitted to excavate and temporarily store an opposing team's plant before replanting it.
+
Each game move must be carried out in one action. For example, it is not permitted to excavate and temporarily store an opposing team's plant before replanting it. Another example: factions can only steal one plant at a time. After adding the plant however, they can visit the enemy plantation again to get the next plant.
  
 
'''Treat all plants, including enemy plants with respect. Avoid any negative impact on plants, soil and other facilities and inhabitants in the game area.'''  
 
'''Treat all plants, including enemy plants with respect. Avoid any negative impact on plants, soil and other facilities and inhabitants in the game area.'''  
Line 80: Line 137:
 
If players are in doubt about the application of these rules, they should talk to the moderator. The moderator may move plants or exclude players, as a result of rules being broken. The decision of the moderator is final.
 
If players are in doubt about the application of these rules, they should talk to the moderator. The moderator may move plants or exclude players, as a result of rules being broken. The decision of the moderator is final.
  
==Game end==
+
==Game Area==
 +
 
 +
This is an example for a game area: handout map for [http://http://playpublik.de/ Playpublik Berlin].
 +
[[Media:]]
 +
 
 +
==Design and Play history==
 +
 
 +
[http://malta-festival.pl/en/ Malta Festival] as [http://malta-festival.pl/en/program/speed-guerilla-gardening-gra-miejska-michael-straeubig Speed Guerilla Gardening, Poznań 2014]
 +
 
 +
[http://playfulartsfestival.com/ Playful Arts Festival] as [http://playfulartsfestival.com/en/project/speed-gardening-guerrilla/?term=49 Speed Gardening Guerrilla, 's-Hertogenbosch 2014]
 +
 
 +
[http://medialab-prado.es/ Medialab Prado] as [http://comunidad.medialab-prado.es/en/groups/el-prado-gardening-guerrilla Solid Interfaces and Urban Games: Digital Games in the Public Spaces, Madrid 2013] (prototyping a mixed-reality version of the game)
 +
 
 +
[http://w00t.dk/en/ w00t] as [http://w00t.dk/en/speed-guerrilla-gardening/ Speed Guerrilla Gardening, Kopenhagen 2013]
 +
 
 +
[http://www.playpublik.de/en/ Playpublik] as [https://web.archive.org/web/20120807215903/http://playpublik.de/en/events/speed-gardening-guerilla Speed Gardening Guerrilla, Berlin 2012] (commissioned)
 +
 
 +
==Featured==
 +
Featured by Goethe Intitute [http://www.goethe.de/ins/pl/lp/prj/spi/spi/anl/en13114134.htm Project SPIELTRIEB]
 +
 
 +
==Evolution of the Gardening Guerrila Games==
 +
Since the original [[Gardening_Guerrilla]], the games have evolved quite a bit. This chart gives an overview:
 +
 
 +
[[Image:Evolution of GGG.png|720px]]
 +
 
 +
==Alternative Names==
 +
 
 +
"Speed Gardening Guerrilla" is also known as "Speed Gardening Guerilla",  "Street Gardening Guerilla", "Speed Guerilla Gardening" or "Speed Gardening".

Latest revision as of 11:22, 26 July 2014

Speed Gardening Guerilla
Sgg at malta m zakrzewski.jpg
Designer: Michael Straeubig
Year: unknown
Players: 3-81
Stuff required: Plant seedlings.
Crew required: One.
Preparation: One day.
Time required: From one day to a couple of days.
Place required: Urban area with gardenable places.
Activities: Hiding, sneaking, spying, mid-term
This is a playable game - it's finished, tested and ready to play.
Cc-by-nc.png
This game is made available under an Attribution-Noncommercial Creative Commons licence. (What does this mean?)

Speed Gardening Guerrilla (SGG) is a Guerrilla Gardening game. It is a short-term variant of the original Gardening Guerrilla. SGG is played in a number of rounds. Players score by planting and by stealing plants from their opponents. Players may drop in and out of the game at any time, thus the game can run for several days during an event.

Preparation

The moderator specifies the number of rounds and the play area. The round time defaults to 24 hours. The play area should be large enough, so that players can act autonomously without necessarily running into the other players. However, encounters should be possible and players must be are able to discover and spy on each other.

The moderator also prepares a number of small plants / seedlings that are appropriate for the season and suitable for the planting sites that players might find in that area. Seeds are not recommended due to germination time.

Examples for robust plants suitable for frequent re-planting are:

Boxwood (Buxus sempervirens)
Conifers, e.g. cypress (Cupressaceae)
Lavender, e.g. Lavandula angustifolia or Lavandula stoechas

You need material in three colors to label the plants and the players, like garden markers for the plants and badges for the players. Or simply use adhesive tape.

Sgg player buttons.png

Game Starts

Players who are present at the start of the game join one of three factions. You may give the factions funny names like:

  1. Red Faction: LPI ("Local Plant Initiative")
  2. Green Faction: SoS ("Sisterhood of Stem")
  3. Blue Faction: "Leafz"

The players should have access to a map of the game area and to the rules of the game.

Each faction is handed one initial plant. Players and plants are labelled according to their faction. They are given appropriate time (one hour suggested) to plant the first seedling within the game area.

Gameplay

The game then proceeds in rounds. During a round, a faction can make the following moves:

Planting

A faction plants their seedlings in one or more places ("planting spots") in the play area.

A planting spot should enable your plants to grow without mutual disturbance but be identifiable as one continuous location (i.e. not exceed, say, 1 - 2 meters in diameter for a couple of plants).

After planting, report the location to the moderator, who keeps a record of the number of players for each faction and a private map of the spots.

When a faction has planted the seedlings they currently possess they may ask the moderator for the next batch of seedlings (see #Plant distribution). Plants received from the moderator can either be added to an existing planting spot or used to open a new one.

Moving plants

A faction may relocate one of their planting spots at any time. All plants at a particular location (the planting spot) must be moved together, and planted in a single new location.

After moving a spot, report the new place to the moderator.

Take one plant from their opponents

A faction may steal one plant from a rival planting spot and add it to one of their own spots by planting it next to one of their own plants and removing the enemy marker. This plant becomes one of their own. Note that you must add a stolen plant to a spot of yours that already exists. The relocation of this plant must be finished before you can steal the next plant.

Plant distribution

Each time a faction has planted all the seedlings they have received, they may ask the moderator for a new set. The moderator supplies the remaining plants according to a Fibonacci-Series (1, 1, 2, 3, 5, 8, ...). This goes on until all plants are distributed. Each plant carries a label with the name/color of the faction that receives the plant.

Note: this scheme is to encourage speedy planting. You may chose different rules for distribution, e.g. giving out one plant at a time.

Players drop in/drop out

Players can join the game anytime. They are assigned to a faction when entering the game. Factions should keep an approximately equal number of members during the game. If somebody decides to stop playing, they may not re-enter the game afterwards.

Rounds and Reporting

After each round there is a Guerrilla meeting. While it is recommended that all players come together, each faction must send at least one representative to the meeting. Activities that take place in the meeting are: Scoring, discussion of the game and welcoming of new players.

For scoring purposes, moderator and players report:

  1. the number of plants handed out
  2. the number of players
  3. S: the number of current planting spots for each faction
  4. P: the number of plants in their largest spot

The numbers are published immediately on the scoreboard.

Note: Due to the fluid nature of the game, some of these numbers might be estimates.

The moderator may also announce special events and rules changes, distribute more plants etc. during the meeting.

Game ends

The winner of the game is determined during the final meeting.

The faction with highest score of S * P wins, i.e. the number of planting spots multiplied by the number of plants in their largest spot.

The players also might want to tour the planting sites together and the moderator may award other prizes, such as: aesthetic criteria, ingenious planting spots, the most ecological faction, or the most creative guerrilla strategy.

Hints

The players within a faction should come to an agreement on the best strategy for choosing the number and locations of their planting locations, bearing in mind the scoring, the chance of being detected, etc.

A planting spot always consists of one or more plants marked in one color (indicating the owning faction) and zero ore more unmarked plants (stolen from other factions with their markers removed). There cannot be two different colors at one spot.

Markers keep their color during the game. Players cannot switch factions.

Avoid having only one planting spot, as you are stuck with it.

Ground rules

Players are allowed to:-

  • Lead other teams astray.
  • Try to bribe other players to find out their planting locations.
  • Establish rigorous surveillance.
  • Use arduino-based plant detection super devices.

Players are not allowed to:-

  • Split one of their planting spots
  • Move more than one enemy plant at any given time.
  • Open a new planting spot with an enemy plant. Enemy plants must be added to existing spots. Exception: if you dont have any spots, you can use an enemy plant to open your only one spot.
  • Destroy any plants including other teams' plants.
  • Submit false information to the moderator or mislead the moderator in any way.
  • Use seedlings or other plants which were not given out by the moderator in order to submit them for the game count. (You could plant other plants for camouflage etc.)
  • Move plants outside of the playing area.
  • Travel through the playing area with a flamethrower.
  • Kidnap the moderator to learn the whereabouts of other faction.

Planting sites must be accessible to all players. (For example, seeds may not be planted in an enclosed space to which only certain players have a key.)

Each game move must be carried out in one action. For example, it is not permitted to excavate and temporarily store an opposing team's plant before replanting it. Another example: factions can only steal one plant at a time. After adding the plant however, they can visit the enemy plantation again to get the next plant.

Treat all plants, including enemy plants with respect. Avoid any negative impact on plants, soil and other facilities and inhabitants in the game area.

If players are in doubt about the application of these rules, they should talk to the moderator. The moderator may move plants or exclude players, as a result of rules being broken. The decision of the moderator is final.

Game Area

This is an example for a game area: handout map for Playpublik Berlin. [[Media:]]

Design and Play history

Malta Festival as Speed Guerilla Gardening, Poznań 2014

Playful Arts Festival as Speed Gardening Guerrilla, 's-Hertogenbosch 2014

Medialab Prado as Solid Interfaces and Urban Games: Digital Games in the Public Spaces, Madrid 2013 (prototyping a mixed-reality version of the game)

w00t as Speed Guerrilla Gardening, Kopenhagen 2013

Playpublik as Speed Gardening Guerrilla, Berlin 2012 (commissioned)

Featured

Featured by Goethe Intitute Project SPIELTRIEB

Evolution of the Gardening Guerrila Games

Since the original Gardening_Guerrilla, the games have evolved quite a bit. This chart gives an overview:

Evolution of GGG.png

Alternative Names

"Speed Gardening Guerrilla" is also known as "Speed Gardening Guerilla", "Street Gardening Guerilla", "Speed Guerilla Gardening" or "Speed Gardening".