Full-Contact Catan

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Full-Contact Catan
Designer: David Fono (with [recess.to http://recess.to]
Year: unknown
Players: 9-16
Stuff required: Coloured balls, hoola hoops, arm/headbands, coloured paper
Crew required: One.
Preparation: Ten minutes.
Time required: Unknown
Place required: A field
Activities:
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This is an unfinished game. It is still in the design stage, and is not playable.
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This game is made available under an Attribution-Noncommercial Creative Commons licence. (What does this mean?)


Setup

Place hoops and balls according to the attached map.

Basic Gameplay

The object of the game is to be the first team to score 5 victory points.

The game is played in rounds. Each round lasts 30 seconds, and all teams act simultaneously. The ref blows a whistle to signal the start and end of a round. Players start each round with one foot inside an occupied hoop. All players must stop on the ending whistle. In between rounds, players have a minute to strategize, make purchases, and discuss trades.

During a round, a player may collect one resource by picking it up, and returning it to a hoop occupied by their team's city. The resource is considered collected once the player places a single foot in the hoop.

Knights

During a round, a knight may two-handed tag another player to disable them. Once tagged, a player may not move or act in any way. Knights can tag other knights. Knights wear their armbands on their heads, to signify their knighthood.

2/3 player teams start with 1 knight, and 4/5 player teams start with 2 knights. Additional knights may be purchased.

Settlements

Settlements are placed in hoops. Players start each round with one foot inside an occupied hoop.

Settlements are purchased. Once purchased, the settlement is given to a team member. The settlement must then be physically placed during a subsequent round.

Cities

Cities are upgrades of settlements. Players must be return resources to a hoop with a city in order to collect them.

Cities are purchased. Once purchased, the team chooses an existing settlement to instantly upgrade.

Development Cards

Development cards are purchased. Once purchased, they take instant effect. About half the cards simply give the team one victory point, and the other half apply some beneficial effect.

Scoring

A team scores 1 VP every time they purchase a settlement, city, or a knight. They may also get extra VPs from development cards.

Purchasing

Settlements, cities, knights and development cards may be purchased between rounds, by trading resources to the bank. The costs for each are:

  • Settlement: 2 wood, 2 brick
  • City: 1 wood, 1 brick, 1 ore, 1 sheep
  • Knight: 2 brick, 1 sheep
  • Development Card: 2 wood, 1 ore