Difference between revisions of "Tuesdaymorningbridge"
(→Rules) |
|||
Line 45: | Line 45: | ||
==Photos and Videos== | ==Photos and Videos== | ||
− | + | {{vimeo|76041139|}} | |
+ | {{clear}} | ||
==Design and Play history== | ==Design and Play history== |
Revision as of 11:09, 22 October 2013
Tuesdaymorningbridge | |
---|---|
Designer: | Invisible Playground |
Year: | unknown |
Players: | 10-50 |
Stuff required: | blond wigs, sunglasses, headphones, buttons, flags |
Crew required: | 2 |
Preparation: | 20 minutes |
Time required: | 8 minutes |
Place required: | Dybbølsbro or similar bridge |
Activities: | following pedestrians, |
This is an unfinished game. It is still in the design stage, and is not playable. | |
This game is made available under an Attribution-Noncommercial Creative Commons licence. (What does this mean?) |
A game about immersing in the flow of people crossing a bridge and reacting on peoples features like a an impulse is reacting on other impulses in the flow of thoughts.
Preparation
Get buttons to identify the teams. Every team has an own motive and every team member will wear the button of his/her team.
The game works with 5 person teams. There should be two blond wigs, two headphones and two sunglasses for every team - one for an impulse and one for the focus who gets one of each item.
The game master hands out the props at the beginning end of the bridge and explain the rules of the game. Before the game starts, the Impulses put on their prop (wig, sunglass or earphone) and their team identifying button.
To start the game the game master lines up the teams so that all the Impulses in one team make line, ready to enter the bridge one by one. The game master will send in the Impulses {how? time intervall}. The Focus is the first to enter the bridge.
The game can start when the rules are introduced by the game master and every player is wearing the props. The game ends when every player made it to the other side of the bridge. The team that first gets all it's impulses on the other side of the bridge, wins.
Level Design
Use an bridge with lots of pedestrians and narrow sidewalk. Ca. 200 meters is a good length. To prepare the bridge, mark five turning points on the bridge by attaching flags on the railing. The five turning points should be distributed on the bridge evenly. Mark the ending of the playing field at the end of the bridge by drawing a line and writing "Now it's clear".
Rules
Build teams of five players. Four players will be Impulses, one player will be the Focus.
The goal of your team is to be the first to get all players across the bridge.
Each Impulse is distracted by a unique characteristic or feature displayed by pedestrians on the bridge. One impulse is distracted by pedestrians wearing glasses (also sunglasses)