Difference between revisions of "Tuesdaymorningbridge"
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Use an bridge with lots of pedestrians and narrow sidewalk. Ca. 200 meters is a good length. To prepare the bridge, mark five turning points on the bridge by attaching flags on the railing. The five turning points should be distributed on the bridge evenly. Mark the ending of the playing field at the end of the bridge with a by drawing a line. | Use an bridge with lots of pedestrians and narrow sidewalk. Ca. 200 meters is a good length. To prepare the bridge, mark five turning points on the bridge by attaching flags on the railing. The five turning points should be distributed on the bridge evenly. Mark the ending of the playing field at the end of the bridge with a by drawing a line. | ||
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==Rules== | ==Rules== |
Revision as of 09:01, 22 October 2013
Tuesdaymorningbridge | |
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Designer: | Invisible Playground |
Year: | unknown |
Players: | 10-50 |
Stuff required: | blond wigs, sunglasses, headphones, buttons, flags |
Crew required: | 2 |
Preparation: | 20 minutes |
Time required: | 8 minutes |
Place required: | Dybbølsbro or similar bridge |
Activities: | following pedestrians, |
This is an unfinished game. It is still in the design stage, and is not playable. | |
This game is made available under an Attribution-Noncommercial Creative Commons licence. (What does this mean?) |
A game about immersing in the flow of people crossing a bridge and reacting on peoples features like a an impulse is reacting on other impulses in the flow of thoughts.
Preparation
Get buttons to identify the teams. Every team should have an own motive and every team member will wear the button of his/her team.
The game works with 5 person teams. There should be two blond wigs, two headphones and two sunglasses for every team.
Level Design
Use an bridge with lots of pedestrians and narrow sidewalk. Ca. 200 meters is a good length. To prepare the bridge, mark five turning points on the bridge by attaching flags on the railing. The five turning points should be distributed on the bridge evenly. Mark the ending of the playing field at the end of the bridge with a by drawing a line.