Difference between revisions of "Ninja Tag"

From Ludocity
(cleanup)
 
(31 intermediate revisions by 3 users not shown)
Line 1: Line 1:
 
{{gameinfobox
 
{{gameinfobox
|designer=Tristan Trueblood, Alex, and Dyllon
+
|designer=Tristan, Dyllon(?), and Alex
 
|image=
 
|image=
|players=2-IT'S OVER 9K!!!
+
|players=2+
|stuff=Paper shurikens(bo + Hira), toy swords(boffers).
+
|stuff=Darkness, ninja mask.
 
|crew=One.
 
|crew=One.
 
|preparation=Two minutes.
 
|preparation=Two minutes.
|time=10 seconds( it happened) to 30+ minutes.
+
|time=A few minutes to forty-five minutes.
|place=anywhere. LITERALLY.
+
|place=A large open space with plenty of cover.
|activities=Stealth, chasing, sneaking, hiding, and ninja skills.
+
|activities=Chasing, sneaking, hiding.
 
|status=playable
 
|status=playable
 
}}
 
}}
  
A game about stealth, and ninjas.
+
A game about stealth, ninjas and searching.
<br>
 
<br>
 
<br>
 
<br>
 
<br>
 
<br>
 
<br>
 
<br>
 
<br>
 
==The Original Base Game==
 
  
There is the Hunter Ninja, and the Prey Ninja(s).
+
==RnVBn Ninjas==
One person is chosen to be the hunter, the rest are prey.
+
===Host Instructions===
The first person to die becomes the new Hunter Ninja, even if
+
*Split into 2 or three teams of ninjas.
they were already the hunter.
+
**Team colours are: Red, Blue, Green
 +
***The team members do not display their colours, so they can be teamkilled, or impersonate another team.
 +
**The players are scattered in the play area pseudo-randomly.
 +
*To eliminate a ninja, the player simply tags the opponent first.
 +
**For every teammate killed, subtract 2 points from the team total.
 +
**For every enemy killed, add 1 point to the team total.
 +
***TIP: To make this easy to do, you can make index cards that are 'ID' cards- They tell you who is who, on what team. When a player gets 'killed', they give up their card to the killer.
 +
*After 5/10/15 minutes, The Hunter appears.
 +
**The Hunter is dressed differently, and has obvious markings.(Bright jacket, coloured tape, etc.)
 +
***The Hunter's objective is to kill everyone. He has 10/25/45 minutes to find and tag everyone.
 +
**He is invincible.
 +
*To make the game harder to do, set a time limit.
 +
*Encourage players to be stealthy, and to avoid the social part of it.
 +
*To make the game even harder, do not let the players know which team they are on.
  
The Hunter counts to a preset number while prey hide.
+
*Alternatively, you can have the teams start knowing each other, and work together to eliminate the opposition before they are killed by the hunter or the other ninjas/spies.
When done counting, the hunter shouts "I'm a ninja!"
 
  
 +
===Player Instructions===
 +
You have been hired by an unknown agency to eliminate all spies in the area.
 +
The opposition force is on a similar objective. Since you have been hired,
 +
you are unsure of your allies. All you know is that you must eliminate the OpFor, avoid any
 +
mercenaries who join the spy battle, and help your teammates.
  
All players must remain in the game boundaries.
+
*Tagging a spy will kill them.
These boundaries are determined beforehand.
+
**Killing allies has a penalty.
 +
*The Hunter is invulnerable, and can kill you. Avoid them at all costs.
 +
 +
==Variants (You can ignore this, if you want)==
 +
===Classical variant===
 +
The ol' original game, played in broad daylight. Best played at night.
 +
====The rules:====
 +
*Prey are given time to hide.
 +
*Hunter(s) (number of hunters should be proportionate to prey+area- more prey, more area, more hunters.) Look for prey.
 +
*Hunters simply tag the prey to eliminate them.
 +
*Any prey eliminated becomes the new hunter, taking the previous one's(') place. Those eliminated in a multi-hunter game just wait until all new hunters have been made.
  
 
+
===Other Variants===
The Hunter can use ranged weapons, and at most, a dagger for a melee.
+
For variants, see [[Ninja Tag Variants]].
Prey can use anything, but is suggested for small, concealable weapons.
 
 
 
 
 
The hunter needs:
 
 
 
*3 shurikens hits to the front, 1 to the back, 1 to the head, or 5 to the legs/arms. {Best stealth weapon}
 
 
 
 
 
*2 blow gun hits to the front, 1 to the back, 1 to the head, 3 to the arms/legs. {Best weapon, best range}
 
 
 
*2 front, 1 back, 3 arms, 3 legs, 9999 head with a melee weapon. {Worst Stealth Weapon}
 
to die.
 
 
 
*NOTE
 
 
 
People have raised awareness that they think this might be sarcasm about the swords hits.
 
It is not.
 
 
 
This is to discourage hitting heads. Be smart. Be safe. (Hopefully not Trade marked!)
 
 
 
*END NOTE
 
 
 
 
 
*A Prey Ninja needs just one hit. Yes, the prey needs stealth to win.
 
 
 
*Hunters can have a small, weak flashlight, only when extremely dark.
 
 
 
==Prey Rules==
 
Your objective is to survive for as long as possible, while getting the most points.
 
You can hide, and assassinate the enemy, or rely on skills of attacking and an ally to help you.
 
 
 
 
 
==Hunter Rules==
 
Try to kill all the ninjas in your patrol zone, hunt them down.
 
Avoid combat, as you can die, rely on finding where they are hiding,
 
then sneaking up on them.
 
 
 
==The Point System==
 
Killing the opponent(prey can't kill prey, ect.)~1 base point
 
 
 
Shuriken kill ~ 1 bonus point
 
 
 
Stealth Kill ~ 2 bonus points
 
 
 
Strangle/Neck snap ~ 3 bonus points
 
 
 
 
 
(Optional points)
 
Prey Survival (Survive 15-30 minutes) ~ 1 point
 
 
 
Hunter Bloodlust (Kill in 5 minutes) ~ 1 point
 
 
 
 
 
==Tips==
 
Ninja Prey:
 
all three of the founders have simply went prone on the ground to hide;
 
Dyllon hid partially covered by twigs, Tristan lay camouflaged in the
 
grass, and Alex lay in the shadows of the grass. The normal human
 
doesn't naturally look up or down. Use it.
 
 
 
Move low, and slow. Tristan caught Dyllon simply because he ran.
 
Tristan NEVER would have seen him had he not ran.
 
 
 
Keep moving, never let your best spot get known.
 
 
 
Break up your shape. Human forms are not natural. Simply curling up makes you look less suspicious.
 
 
 
Hunters:
 
Check frequently places you've been. Stay away from clearings.
 
 
 
Go prone and crawl to a hiding place. Wait for the prey to reveal themselves.
 
They will. Always.
 
 
 
 
 
==Host Instructions==
 
Try to keep it going smoothly, if there are enough players, sit out the rounds to video tape it,
 
call shots, ect.
 
 
 
The way you determine the winner:
 
Hold a number of rounds.
 
 
 
*A round is one person dieing.
 
 
 
When the rounds are done, tally the scores.
 
 
 
Here is where it splits.
 
 
 
*If there is a tie, hold a sudden death match between the tied parties, in a small area.
 
Everyone has one hit/die, and cannot hide. The last man standing is first, last to die is second, second to last to die is third, ect.
 
 
 
 
 
*There are three clear top three winners. (Or two)
 
In this case, you add a win points, how many times a person won a game.
 
This is how it goes:
 
 
 
*1st  3 wins
 
 
 
*2nd  2 wins
 
 
 
*3rd  1 win
 
 
 
 
 
After a number of games( the collection of rounds) You tally the wins, and top 3 are chosen.
 
 
 
 
 
 
 
Or, just have fun, and don't bother with points. ( Better with more people.)
 
 
 
 
 
Try to explain the rules as best as possible, and send game reports.
 
  
 
==Resources==
 
==Resources==
[http://www.survivaltopics.com/survival/how-to-hide-in-plain-sight/] Survival Topics article on H.I.P.S.
+
* [http://www.survivaltopics.com/survival/how-to-hide-in-plain-sight/ Survival Topics article on H.I.P.S.]
(Hiding in Plain Sight)
+
:(Hiding in Plain Sight)
 
 
[http://www.ninjaburger.com/employment/manual/ninjamask.jpg] Making a mask from a shirt.
 
Credit and Kudos to Vern Reid.
 
 
 
[http://www.instructables.com/id/-shuriken/] Simple way to make a shuriken.(Hira.)
 
 
 
Please wait for this link to how to make boffers (From the S.C.A.) to come up.
 
 
 
 
 
==Samurai Guard variant:==
 
One person is the ninja, and everyone else is the Samurai Guard.
 
 
 
The samurai choose a patrol route, then stay on it unless the see, hear, smell, or feel
 
something out of place.
 
 
 
The ninja must get the objective, something such as, say, a paper, or assassinate a target.
 
 
 
Samurai take one hit to die, and have melee and touch kills.
 
Ninjas take one hit to die, and can use anything.
 
 
 
 
 
==Suggested Play zones==
 
The founders played, three players, in a half acre back yard, with some cover,
 
was about right for all of them, rounds about 15 minutes long.
 
 
 
Have play zones aimed at large, little open space, lot's of cover, and it's size around a snug size for
 
the amount of players.
 
 
 
 
 
==eXtreme Samurai Guard variant:==
 
Same as Samurai guard, except the ninja cannot attack, and is by her/himself.
 
 
 
 
 
==Thief game variant==
 
(Direct from the E-Mail)
 
 
 
 
 
Thief
 
 
 
 
 
1.{at least}Two guards per ninja.
 
 
 
2.Ninjas can't attack but guards can melee attack and tag.
 
 
 
3.Ninjas can go solo or work in groups.
 
 
 
4.Ninja's must steal an item from a area that is guarded.
 
 
 
5.Guards must patrol area of a minimum of twenty feet.
 
 
 
 
 
 
 
 
 
==Ambush Variant==
 
 
 
Everyone except for one person is a hunter.
 
  
The prey must go from point A to B, and can choose their route.
+
* [http://www.ninjaburger.com/employment/manual/ninjamask.jpg Making a mask from a shirt]
The hunters set up ambushes along the way, trying to kill the prey.
+
:Credit and Kudos to Vern Reid.
  
The prey takes two shots to die.
+
*[http://www.hasbro.com/nerf/en-US/shop/details.cfm?guid=91B80F27-6D40-1014-8BF0-9EFBF894F9D4&product_id=12866&src=endeca] Nerf Brand Ballistic Balls
  
The hunters take one shot to die.
+
*[http://www.hasbro.com/nerf/en-US/shop/details.cfm?guid=92983C19-6D40-1014-8BF0-9EFBF894F9D4&product_id=16522&src=endeca] Dart Tag darts
  
The prey can use anything, while hunters can use anything but shurikens.
+
*[http://www.buzzbeetoys.com/USglobal/RSAirBlasters/41000.html]Quad-B
Hunters NEED to coordinate with each other to kill the prey.
+
**To properly modify it, cut off forward case, cut off barrel, put on 1/2in. PVC coupling, make 8in. long 1/2in PVC barrel, and works with Stock darts from Hasbro, such as tagger or sonic, not Streamline.

Latest revision as of 10:08, 12 October 2010

Ninja Tag
Designer: Tristan, Dyllon(?), and Alex
Year: unknown
Players: 2+
Stuff required: Darkness, ninja mask.
Crew required: One.
Preparation: Two minutes.
Time required: A few minutes to forty-five minutes.
Place required: A large open space with plenty of cover.
Activities: Chasing, sneaking, hiding.
This is a playable game - it's finished, tested and ready to play.
Cc-by-nc.png
This game is made available under an Attribution-Noncommercial Creative Commons licence. (What does this mean?)

A game about stealth, ninjas and searching.

RnVBn Ninjas

Host Instructions

  • Split into 2 or three teams of ninjas.
    • Team colours are: Red, Blue, Green
      • The team members do not display their colours, so they can be teamkilled, or impersonate another team.
    • The players are scattered in the play area pseudo-randomly.
  • To eliminate a ninja, the player simply tags the opponent first.
    • For every teammate killed, subtract 2 points from the team total.
    • For every enemy killed, add 1 point to the team total.
      • TIP: To make this easy to do, you can make index cards that are 'ID' cards- They tell you who is who, on what team. When a player gets 'killed', they give up their card to the killer.
  • After 5/10/15 minutes, The Hunter appears.
    • The Hunter is dressed differently, and has obvious markings.(Bright jacket, coloured tape, etc.)
      • The Hunter's objective is to kill everyone. He has 10/25/45 minutes to find and tag everyone.
    • He is invincible.
  • To make the game harder to do, set a time limit.
  • Encourage players to be stealthy, and to avoid the social part of it.
  • To make the game even harder, do not let the players know which team they are on.
  • Alternatively, you can have the teams start knowing each other, and work together to eliminate the opposition before they are killed by the hunter or the other ninjas/spies.

Player Instructions

You have been hired by an unknown agency to eliminate all spies in the area. The opposition force is on a similar objective. Since you have been hired, you are unsure of your allies. All you know is that you must eliminate the OpFor, avoid any mercenaries who join the spy battle, and help your teammates.

  • Tagging a spy will kill them.
    • Killing allies has a penalty.
  • The Hunter is invulnerable, and can kill you. Avoid them at all costs.

Variants (You can ignore this, if you want)

Classical variant

The ol' original game, played in broad daylight. Best played at night.

The rules:

  • Prey are given time to hide.
  • Hunter(s) (number of hunters should be proportionate to prey+area- more prey, more area, more hunters.) Look for prey.
  • Hunters simply tag the prey to eliminate them.
  • Any prey eliminated becomes the new hunter, taking the previous one's(') place. Those eliminated in a multi-hunter game just wait until all new hunters have been made.

Other Variants

For variants, see Ninja Tag Variants.

Resources

(Hiding in Plain Sight)
Credit and Kudos to Vern Reid.
  • [1] Nerf Brand Ballistic Balls
  • [2] Dart Tag darts
  • [3]Quad-B
    • To properly modify it, cut off forward case, cut off barrel, put on 1/2in. PVC coupling, make 8in. long 1/2in PVC barrel, and works with Stock darts from Hasbro, such as tagger or sonic, not Streamline.