Difference between revisions of "Ninja Tag"

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{{gameinfobox
 
{{gameinfobox
|designer=Tristan Trueblood, Alex, and Dyllon
+
|designer=Tristan, Dyllon(?), and Alex
 
|image=
 
|image=
|players=2-IT'S OVER 9K!!!
+
|players=2+
|stuff=Paper shurikens(bo + yuri), toy swords(boffers).
+
|stuff=Darkness, ninja mask.
 
|crew=One.
 
|crew=One.
 
|preparation=Two minutes.
 
|preparation=Two minutes.
|time=10 seconds( it happened) to 30+ minutes.
+
|time=A few minutes to forty-five minutes.
|place=anywhere. LITERALLY.
+
|place=A large open space with plenty of cover.
|activities=Stealth, chasing, hiding, and ninja skills.
+
|activities=Chasing, sneaking, hiding.
|status=unfinished
+
|status=playable
 
}}
 
}}
  
Stealth skills, but if you have none, just grab a LOT of shurikens.<br>
+
A game about stealth, ninjas and searching.
Variants of it can be found here, too.<br>
 
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==The Original Base Game==
 
(This is an exact copy of the E-Mail of the rules, currently un-proofread.
 
Pleas wait for the page to be finished.)
 
  
~Original Game~
+
==RnVBn Ninjas==
 +
===Host Instructions===
 +
*Split into 2 or three teams of ninjas.
 +
**Team colours are: Red, Blue, Green
 +
***The team members do not display their colours, so they can be teamkilled, or impersonate another team.
 +
**The players are scattered in the play area pseudo-randomly.
 +
*To eliminate a ninja, the player simply tags the opponent first.
 +
**For every teammate killed, subtract 2 points from the team total.
 +
**For every enemy killed, add 1 point to the team total.
 +
***TIP: To make this easy to do, you can make index cards that are 'ID' cards- They tell you who is who, on what team. When a player gets 'killed', they give up their card to the killer.
 +
*After 5/10/15 minutes, The Hunter appears.
 +
**The Hunter is dressed differently, and has obvious markings.(Bright jacket, coloured tape, etc.)
 +
***The Hunter's objective is to kill everyone. He has 10/25/45 minutes to find and tag everyone.
 +
**He is invincible.
 +
*To make the game harder to do, set a time limit.
 +
*Encourage players to be stealthy, and to avoid the social part of it.
 +
*To make the game even harder, do not let the players know which team they are on.
  
There is the Hunter Ninja, and the Prey Ninjas.
+
*Alternatively, you can have the teams start knowing each other, and work together to eliminate the opposition before they are killed by the hunter or the other ninjas/spies.
One person is chosen to be the hunter, the rest are prey.
 
The first person to die becomes the new Hunter Ninja, even if
 
they were already the hunter.
 
  
The Hunter counts to a preset number while prey hide.
+
===Player Instructions===
When done counting, the hunter shouts "I'm a ninja!"
+
You have been hired by an unknown agency to eliminate all spies in the area.
 +
The opposition force is on a similar objective. Since you have been hired,
 +
you are unsure of your allies. All you know is that you must eliminate the OpFor, avoid any
 +
mercenaries who join the spy battle, and help your teammates.
  
 +
*Tagging a spy will kill them.
 +
**Killing allies has a penalty.
 +
*The Hunter is invulnerable, and can kill you. Avoid them at all costs.
 +
 +
==Variants (You can ignore this, if you want)==
 +
===Classical variant===
 +
The ol' original game, played in broad daylight. Best played at night.
 +
====The rules:====
 +
*Prey are given time to hide.
 +
*Hunter(s) (number of hunters should be proportionate to prey+area- more prey, more area, more hunters.) Look for prey.
 +
*Hunters simply tag the prey to eliminate them.
 +
*Any prey eliminated becomes the new hunter, taking the previous one's(') place. Those eliminated in a multi-hunter game just wait until all new hunters have been made.
  
All players must remain in the game boundaries.
+
===Other Variants===
 
+
For variants, see [[Ninja Tag Variants]].
 
 
The Hunter can use ranged weapons, and at most, a dagger for a melee.
 
Prey can use anything, but is suggested for small, concealable weapons.
 
 
 
 
 
The hunter needs:
 
3 shurikens hits to the front, 1 to the back, 1 to the head, 5 to the legs/arms.
 
2 blow gun hits to the front, 1 to the back, 1 to the head, 3 to the arms/legs.
 
2 front, 1 back, 3 arms, 3 legs, 9999 head with a melee weapon.
 
 
 
to die.
 
 
 
A Prey Ninja needs just one hit.
 
 
 
Hunters can have a small, weak flashlight, only when extremely dark, and everyone says yeah.
 
 
 
 
 
==Prey Rules==
 
Your objective is to survive for as long as possible, while getting the most points.
 
You can hide, and assassinate the enemy, or rely on skills of attacking and an ally to help you.
 
 
 
 
 
==Hunter Rules==
 
Try to kill all the ninjas in your patrol zone, hunt them down.
 
Avoid combat, as you can die, rely on finding where they are hiding,
 
then sneaking up on them.
 
 
 
==The Point System==
 
Killing the opponent(prey can't kill prey, ect.)~1 base point
 
Shuriken kill ~ 1 bonus point
 
Stealth Kill ~ 2 bonus points
 
Strangle/Neck snap ~ 3 bonus points
 
(Open to suggestions)
 
 
 
Currently, most points off a kill: 6, sneaking up on them, then snapping their neck.(Joke on this, don't kill anyone.)
 
 
 
 
 
==Tips==
 
Ninja Prey:
 
all three of the founders have simply went prone on the ground to hide;
 
Dyllon hid partially covered by twigs, Tristan lay camouflaged in the
 
grass, and Alex lay in the shadows of the grass. The normal human
 
doesn't naturally look up or down. Use it.
 
 
 
Move low, and slow. Tristan caught Dyllon simply because he ran.
 
Tristan NEVER would have seen him had he not ran.
 
 
 
Keep moving, never let your best spot get known.
 
 
 
Break up your shape. Human forms are not natural. Simply curling up makes you look less suspicious.
 
 
 
Hunters:
 
Check frequently places you've been. Stay away from clearings.
 
 
 
Go prone and crawl to a hiding place. Wait for the prey to reveal themselves.
 
They will. Always.
 
 
 
  
 
==Resources==
 
==Resources==
Please wait until I learn how to add links.
+
* [http://www.survivaltopics.com/survival/how-to-hide-in-plain-sight/ Survival Topics article on H.I.P.S.]
 
+
:(Hiding in Plain Sight)
 
 
==Samurai Guard variant:==
 
One person is the ninja, and everyone else is the Samurai Guard.
 
 
 
The samurai choose a patrol route, then stay on it unless the see, hear, smell, or feel
 
something out of place.
 
 
 
The ninja must get the objective, something such as, say, a paper, or assassinate.
 
 
 
Samurai take one hit to die, and have melee and touch kills.
 
Ninjas take one hit to die, and can use anything.
 
 
 
  
==eXtreme Samurai Guard variant:==
+
* [http://www.ninjaburger.com/employment/manual/ninjamask.jpg Making a mask from a shirt]
Same as Samurai guard, except the ninja cannot attack, and is by her/himself.
+
:Credit and Kudos to Vern Reid.
  
 +
*[http://www.hasbro.com/nerf/en-US/shop/details.cfm?guid=91B80F27-6D40-1014-8BF0-9EFBF894F9D4&product_id=12866&src=endeca] Nerf Brand Ballistic Balls
  
==Thief game variant==
+
*[http://www.hasbro.com/nerf/en-US/shop/details.cfm?guid=92983C19-6D40-1014-8BF0-9EFBF894F9D4&product_id=16522&src=endeca] Dart Tag darts
(Direct from the E-Mail)
 
Thief
 
  
1.{at least}Two guards per ninja.
+
*[http://www.buzzbeetoys.com/USglobal/RSAirBlasters/41000.html]Quad-B
2.Ninjas can't attack but guards can melee attack and tag.
+
**To properly modify it, cut off forward case, cut off barrel, put on 1/2in. PVC coupling, make 8in. long 1/2in PVC barrel, and works with Stock darts from Hasbro, such as tagger or sonic, not Streamline.
3.Ninjas can go solo or work in groups.
 
4.Ninja's must steal an item from a area that is guarded.
 
5.Guards must patrol area of a minimum of twenty feet.
 

Latest revision as of 10:08, 12 October 2010

Ninja Tag
Designer: Tristan, Dyllon(?), and Alex
Year: unknown
Players: 2+
Stuff required: Darkness, ninja mask.
Crew required: One.
Preparation: Two minutes.
Time required: A few minutes to forty-five minutes.
Place required: A large open space with plenty of cover.
Activities: Chasing, sneaking, hiding.
This is a playable game - it's finished, tested and ready to play.
Cc-by-nc.png
This game is made available under an Attribution-Noncommercial Creative Commons licence. (What does this mean?)

A game about stealth, ninjas and searching.

RnVBn Ninjas

Host Instructions

  • Split into 2 or three teams of ninjas.
    • Team colours are: Red, Blue, Green
      • The team members do not display their colours, so they can be teamkilled, or impersonate another team.
    • The players are scattered in the play area pseudo-randomly.
  • To eliminate a ninja, the player simply tags the opponent first.
    • For every teammate killed, subtract 2 points from the team total.
    • For every enemy killed, add 1 point to the team total.
      • TIP: To make this easy to do, you can make index cards that are 'ID' cards- They tell you who is who, on what team. When a player gets 'killed', they give up their card to the killer.
  • After 5/10/15 minutes, The Hunter appears.
    • The Hunter is dressed differently, and has obvious markings.(Bright jacket, coloured tape, etc.)
      • The Hunter's objective is to kill everyone. He has 10/25/45 minutes to find and tag everyone.
    • He is invincible.
  • To make the game harder to do, set a time limit.
  • Encourage players to be stealthy, and to avoid the social part of it.
  • To make the game even harder, do not let the players know which team they are on.
  • Alternatively, you can have the teams start knowing each other, and work together to eliminate the opposition before they are killed by the hunter or the other ninjas/spies.

Player Instructions

You have been hired by an unknown agency to eliminate all spies in the area. The opposition force is on a similar objective. Since you have been hired, you are unsure of your allies. All you know is that you must eliminate the OpFor, avoid any mercenaries who join the spy battle, and help your teammates.

  • Tagging a spy will kill them.
    • Killing allies has a penalty.
  • The Hunter is invulnerable, and can kill you. Avoid them at all costs.

Variants (You can ignore this, if you want)

Classical variant

The ol' original game, played in broad daylight. Best played at night.

The rules:

  • Prey are given time to hide.
  • Hunter(s) (number of hunters should be proportionate to prey+area- more prey, more area, more hunters.) Look for prey.
  • Hunters simply tag the prey to eliminate them.
  • Any prey eliminated becomes the new hunter, taking the previous one's(') place. Those eliminated in a multi-hunter game just wait until all new hunters have been made.

Other Variants

For variants, see Ninja Tag Variants.

Resources

(Hiding in Plain Sight)
Credit and Kudos to Vern Reid.
  • [1] Nerf Brand Ballistic Balls
  • [2] Dart Tag darts
  • [3]Quad-B
    • To properly modify it, cut off forward case, cut off barrel, put on 1/2in. PVC coupling, make 8in. long 1/2in PVC barrel, and works with Stock darts from Hasbro, such as tagger or sonic, not Streamline.