Difference between revisions of "Ninja Tag"
Line 111: | Line 111: | ||
They will. Always. | They will. Always. | ||
+ | |||
+ | ==Host Instructions== | ||
+ | Try to keep it going smoothly, if there are enough players, sit out the rounds to video tape it, | ||
+ | call shots, ect. | ||
+ | |||
+ | The way you determine the winner: | ||
+ | Hold a number of rounds. | ||
+ | |||
+ | *A round is one person dieing. | ||
+ | |||
+ | When the rounds are done, tally the scores. | ||
+ | |||
+ | Here is where it splits. | ||
+ | |||
+ | *If there is a tie, hold a sudden death match between the tied parties, in a small area. | ||
+ | Everyone has one hit/die, and cannot hide. The last man standing is first, last to die is second, second to last to die is third, ect. | ||
+ | |||
+ | |||
+ | *There are three clear top three winners. (Or two) | ||
+ | In this case, you add a win points, how many times a person won a game. | ||
+ | This is how it goes: | ||
+ | |||
+ | *1st 3 wins | ||
+ | |||
+ | *2nd 2 wins | ||
+ | |||
+ | *3rd 1 win | ||
+ | |||
+ | |||
+ | After a number of games( the collection of rounds) You tally the wins, and top 3 are chosen. | ||
+ | |||
+ | |||
+ | |||
+ | Or, just have fun, and don't bother with points. ( Better with more people.) | ||
+ | |||
+ | |||
+ | Try to explain the rules as best as possible, and send game reports. | ||
==Resources== | ==Resources== |
Revision as of 03:59, 30 July 2009
Ninja Tag | |
---|---|
Designer: | Tristan Trueblood, Alex, and Dyllon |
Year: | unknown |
Players: | 2-IT'S OVER 9K!!! |
Stuff required: | Paper shurikens(bo + Hira), toy swords(boffers). |
Crew required: | One. |
Preparation: | Two minutes. |
Time required: | 10 seconds( it happened) to 30+ minutes. |
Place required: | anywhere. LITERALLY. |
Activities: | Stealth, chasing, sneaking, hiding, and ninja skills. |
This is a playable game - it's finished, tested and ready to play. | |
This game is made available under an Attribution-Noncommercial Creative Commons licence. (What does this mean?) |
A game about stealth, and ninjas.
The Original Base Game
There is the Hunter Ninja, and the Prey Ninja(s). One person is chosen to be the hunter, the rest are prey. The first person to die becomes the new Hunter Ninja, even if they were already the hunter.
The Hunter counts to a preset number while prey hide. When done counting, the hunter shouts "I'm a ninja!"
All players must remain in the game boundaries.
These boundaries are determined beforehand.
The Hunter can use ranged weapons, and at most, a dagger for a melee.
Prey can use anything, but is suggested for small, concealable weapons.
The hunter needs:
- 3 shurikens hits to the front, 1 to the back, 1 to the head, or 5 to the legs/arms. {Best stealth weapon}
- 2 blow gun hits to the front, 1 to the back, 1 to the head, 3 to the arms/legs. {Best weapon, best range}
- 2 front, 1 back, 3 arms, 3 legs, 9999 head with a melee weapon. {Worst Stealth Weapon}
to die.
- NOTE
People have raised awareness that they think this might be sarcasm about the swords hits. It is not.
This is to discourage hitting heads. Be smart. Be safe. (Hopefully not Trade marked!)
- END NOTE
- A Prey Ninja needs just one hit. Yes, the prey needs stealth to win.
- Hunters can have a small, weak flashlight, only when extremely dark.
Prey Rules
Your objective is to survive for as long as possible, while getting the most points. You can hide, and assassinate the enemy, or rely on skills of attacking and an ally to help you.
Hunter Rules
Try to kill all the ninjas in your patrol zone, hunt them down. Avoid combat, as you can die, rely on finding where they are hiding, then sneaking up on them.
The Point System
Killing the opponent(prey can't kill prey, ect.)~1 base point
Shuriken kill ~ 1 bonus point
Stealth Kill ~ 2 bonus points
Strangle/Neck snap ~ 3 bonus points
(Optional points)
Prey Survival (Survive 15-30 minutes) ~ 1 point
Hunter Bloodlust (Kill in 5 minutes) ~ 1 point
Tips
Ninja Prey: all three of the founders have simply went prone on the ground to hide; Dyllon hid partially covered by twigs, Tristan lay camouflaged in the grass, and Alex lay in the shadows of the grass. The normal human doesn't naturally look up or down. Use it.
Move low, and slow. Tristan caught Dyllon simply because he ran. Tristan NEVER would have seen him had he not ran.
Keep moving, never let your best spot get known.
Break up your shape. Human forms are not natural. Simply curling up makes you look less suspicious.
Hunters: Check frequently places you've been. Stay away from clearings.
Go prone and crawl to a hiding place. Wait for the prey to reveal themselves. They will. Always.
Host Instructions
Try to keep it going smoothly, if there are enough players, sit out the rounds to video tape it, call shots, ect.
The way you determine the winner: Hold a number of rounds.
- A round is one person dieing.
When the rounds are done, tally the scores.
Here is where it splits.
- If there is a tie, hold a sudden death match between the tied parties, in a small area.
Everyone has one hit/die, and cannot hide. The last man standing is first, last to die is second, second to last to die is third, ect.
- There are three clear top three winners. (Or two)
In this case, you add a win points, how many times a person won a game. This is how it goes:
- 1st 3 wins
- 2nd 2 wins
- 3rd 1 win
After a number of games( the collection of rounds) You tally the wins, and top 3 are chosen.
Or, just have fun, and don't bother with points. ( Better with more people.)
Try to explain the rules as best as possible, and send game reports.
Resources
[1] Survival Topics article on H.I.P.S. (Hiding in Plain Sight)
[2] Making a mask from a shirt. Credit and Kudos to Vern Reid.
[3] Simple way to make a shuriken.(Hira.)
Please wait for this link to how to make boffers (From the S.C.A.) to come up.
Samurai Guard variant:
One person is the ninja, and everyone else is the Samurai Guard.
The samurai choose a patrol route, then stay on it unless the see, hear, smell, or feel something out of place.
The ninja must get the objective, something such as, say, a paper, or assassinate a target.
Samurai take one hit to die, and have melee and touch kills. Ninjas take one hit to die, and can use anything.
Suggested Play zones
The founders played, three players, in a half acre back yard, with some cover, was about right for all of them, rounds about 15 minutes long.
Have play zones aimed at large, little open space, lot's of cover, and it's size around a snug size for the amount of players.
eXtreme Samurai Guard variant:
Same as Samurai guard, except the ninja cannot attack, and is by her/himself.
Thief game variant
(Direct from the E-Mail)
Thief
1.{at least}Two guards per ninja.
2.Ninjas can't attack but guards can melee attack and tag.
3.Ninjas can go solo or work in groups.
4.Ninja's must steal an item from a area that is guarded.
5.Guards must patrol area of a minimum of twenty feet.
Ambush Variant
Everyone except for one person is a hunter.
The prey must go from point A to B, and can choose their route. The hunters set up ambushes along the way, trying to kill the prey.
The prey takes two shots to die.
The hunters take one shot to die.
The prey can use anything, while hunters can use anything but shurikens. Hunters NEED to coordinate with each other to kill the prey.