Difference between revisions of "The Lucerna Incident"

From Ludocity
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When every team is equipped with mp3 players and plugged in their earphones, a non playing character starts to turn on the museum audio guide system for the teams. If possible, this should happen quickly, that the teams start the tour at about the same time.
 
When every team is equipped with mp3 players and plugged in their earphones, a non playing character starts to turn on the museum audio guide system for the teams. If possible, this should happen quickly, that the teams start the tour at about the same time.
  
[[Image:Lucernastart.jpg|thumb|300px|left|Where the game starts.]]
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[[Image:Lucernastart.001.jpg|thumb|300px|left|Where the game starts.]]
  
 
In the first part of the game  
 
In the first part of the game  

Revision as of 14:56, 23 November 2011

The Lucerna Incident
Lucernaincident.jpg
Designer: Invisible Playground
Year: unknown
Players: 5-40. In teams of ca. 5
Stuff required: headlights, keychains, maps, mp3 players with audiotrack.
Crew required: 4.
Preparation: 30 minutes.
Time required: 25 minutes.
Place required: Lucerna Passage Prague 1.
Activities: being a time traveller, hiding, escaping, searching for clues, being aware.
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This is an unfinished game. It is still in the design stage, and is not playable.
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This game is made available under an Attribution-Noncommercial Creative Commons licence. (What does this mean?)

Welcome to the Heart of Europe Museum Resort! We are in the year 2089. Players submerge in a preserved world of the early 21st. century, taking a tour through objects and daily routines of past times. The Resort is a high tech theme park that is even furnished with humanoid robots resembling and behaving like real people of the early 21st. century. The tour is completely save ... unless ... where was the escape tunnel again?

Preparation

Download the audio track for the museum audio guide system and pull it on mp3 players. Fix together two mp3 players an connect a split jack in each of them so that four headphones can be plugged in in one mp3 player unit. One team of 4 players will share one of these in the game. Download the audio track for the recharging station and pull it on mp3 players that the museum guards get one each. Be sure that the the guards have splitters, that more than one headphone can be plugged in the mp3 players with the recharging audio track.

Print out the escape instructions with the map that you can hand out one for each player at a certain moment in the game. Prepare a package with the map and pens for every player which the security instructor will hand out in the moment of the incident. Assign two non player characters to be the museum guard robots and equip them with one headlight and one key chain (with a lot of keys), and an mp3 player with the recharging audio track each. These guides will walk around the passage rattling with theirs keys and causing reflections on the shop windows and the mirrors of the passage.

Rules

Start at the back entrance of Poliklinika Palackého that you can access from the south-east corner Franciscan Garden (see map). The players are divided into teams of 4 persons. Each team gets an mp3 player unit so that all of the team's players can plug them in. Each player gets an earphone.

The players don't need any instructions at that moment except that they should follow the audio guide. They will get explicit instructions at a later point that will be described below in this section.

While the procedure of handing out the mp3 players is going on, the museum guards and the security instructor proceed to to their positions in the Lucerna Passage: the guards patrolling in the Lucerna Passage; the security instructor hiding around the 'Golden Fountain' (where the incident will happen).

When every team is equipped with mp3 players and plugged in their earphones, a non playing character starts to turn on the museum audio guide system for the teams. If possible, this should happen quickly, that the teams start the tour at about the same time.

Where the game starts.

In the first part of the game

Side 1 Rulecard and escape map for the Lucerna Incident (hand out to players)
Side 2 Rulecard and escape map for the Lucerna Incident (hand out to players)

Other games from the Prague Game Set