Difference between revisions of "Talk:Outbreak"
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|date=10:41, 13 October 2008 | |date=10:41, 13 October 2008 | ||
|user=[[User:Kevan|Kevan]] | |user=[[User:Kevan|Kevan]] | ||
− | |comment=A way to run this with less prop expenditure would be to invite players to buy and bring their own Nerf guns if they wanted an edge in the game - these | + | |comment=A way to run this with less prop expenditure would be to invite players to buy and bring their own Nerf guns if they wanted an edge in the game - these players could be the police or military, or the hardcore survivalists who were prepared for the zombie apocalypse. You could probably get by with just one game-property gun, in case nobody felt like bringing their own. |
(And you could bulk the armoury out with some cheap Shaun of the Dead type weapons, in soft foam rubber - one-shot blunt instruments which you have to drop when you hit a zombie with them.) | (And you could bulk the armoury out with some cheap Shaun of the Dead type weapons, in soft foam rubber - one-shot blunt instruments which you have to drop when you hit a zombie with them.) |
Revision as of 10:48, 13 October 2008
Posted at 10:41, 13 October 2008Kevan said:
A way to run this with less prop expenditure would be to invite players to buy and bring their own Nerf guns if they wanted an edge in the game - these players could be the police or military, or the hardcore survivalists who were prepared for the zombie apocalypse. You could probably get by with just one game-property gun, in case nobody felt like bringing their own.
(And you could bulk the armoury out with some cheap Shaun of the Dead type weapons, in soft foam rubber - one-shot blunt instruments which you have to drop when you hit a zombie with them.)
Glow in the dark ammo might be good for post-game cleanup, and for making hits and misses clearer. I assume you can convert your own ammunition with a bit of phosphorescent paint, though.