Difference between revisions of "Talk:Outbreak"

From Ludocity
m (New page.)
 
Line 1: Line 1:
 
  
 
{{comment
 
{{comment
 
|date=10:41, 13 October 2008
 
|date=10:41, 13 October 2008
 
|user=[[User:Kevan|Kevan]]
 
|user=[[User:Kevan|Kevan]]
|comment=A way to run this with less prop expenditure would be to invite players to buy and bring their own Nerf guns if they wanted an edge in the game - these would represent the hardcore survivalists who were prepared for the zombie apocalypse. You could probably get by with just one game-property gun, in case nobody felt like bringing their own.
+
|comment=A way to run this with less prop expenditure would be to invite players to buy and bring their own Nerf guns if they wanted an edge in the game - these players could be the police or military, or the hardcore survivalists who were prepared for the zombie apocalypse. You could probably get by with just one game-property gun, in case nobody felt like bringing their own.
  
 
(And you could bulk the armoury out with some cheap Shaun of the Dead type weapons, in soft foam rubber - one-shot blunt instruments which you have to drop when you hit a zombie with them.)
 
(And you could bulk the armoury out with some cheap Shaun of the Dead type weapons, in soft foam rubber - one-shot blunt instruments which you have to drop when you hit a zombie with them.)

Revision as of 10:48, 13 October 2008

Kevan said:

A way to run this with less prop expenditure would be to invite players to buy and bring their own Nerf guns if they wanted an edge in the game - these players could be the police or military, or the hardcore survivalists who were prepared for the zombie apocalypse. You could probably get by with just one game-property gun, in case nobody felt like bringing their own.

(And you could bulk the armoury out with some cheap Shaun of the Dead type weapons, in soft foam rubber - one-shot blunt instruments which you have to drop when you hit a zombie with them.)

Glow in the dark ammo might be good for post-game cleanup, and for making hits and misses clearer. I assume you can convert your own ammunition with a bit of phosphorescent paint, though.