Navigation
Difference between revisions of "Talk:Double Agent / Watch Your Back"

Difference between revisions of "Talk:Double Agent / Watch Your Back"

From Ludocity

Jump to: navigation, search
m (New page.)
 
m
Line 1: Line 1:
 
  
 
{{comment
 
{{comment
 
|date=10:42, 15 October 2008
 
|date=10:42, 15 October 2008
 
|user=[[User:Holly|Holly Gramazio]]
 
|user=[[User:Holly|Holly Gramazio]]
|comment=(Cross-posting the comment I left at the Ludocity page...)
+
|comment=I love the idea of a game that explicitly makes people re-examine other people's body language - there's a bit of this sort of thing in many street games, that you need to figure out who the players are and so watch to see whether they're looking shifty (Checkpoint) or aggressive or what, but making it explicit is lovely. With any luck the November Sandpit should be a good time to try this out - the venue for October isn't suitable, I don't think.
 
+
I love the idea of a game that explicitly makes people re-examine other people's body language - there's a bit of this sort of thing in many street games, that you need to figure out who the players are and so watch to see whether they're looking shifty (Checkpoint) or aggressive or what, but making it explicit is lovely. With any luck the November Sandpit should be a good time to try this out - the venue for October isn't suitable, I don't think.
+
  
 
I assume players will know who the other players are? Not sure if it's worth marking them out explicitly, if so, so as not to give people with a good memory for faces an advantage. Probably not: obviously after a round or two of stickering it'll be clear anyway, and the idea of it not being immediately obvious to non-players is nice.
 
I assume players will know who the other players are? Not sure if it's worth marking them out explicitly, if so, so as not to give people with a good memory for faces an advantage. Probably not: obviously after a round or two of stickering it'll be clear anyway, and the idea of it not being immediately obvious to non-players is nice.

Revision as of 10:43, 15 October 2008

Holly Gramazio said:

I love the idea of a game that explicitly makes people re-examine other people's body language - there's a bit of this sort of thing in many street games, that you need to figure out who the players are and so watch to see whether they're looking shifty (Checkpoint) or aggressive or what, but making it explicit is lovely. With any luck the November Sandpit should be a good time to try this out - the venue for October isn't suitable, I don't think.

I assume players will know who the other players are? Not sure if it's worth marking them out explicitly, if so, so as not to give people with a good memory for faces an advantage. Probably not: obviously after a round or two of stickering it'll be clear anyway, and the idea of it not being immediately obvious to non-players is nice.

How exactly are scores calculated - locks-and-keys minus bullet wounds?