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From Ludocity
  • Anybody you notice who is talking into a phone is an enemy Agent reporting your position. If you spot an Agen In a group, either play competitive solo games, or team up. When teaming up, decide who takes each piece of Intel - other
    2 KB (376 words) - 13:47, 3 July 2022
  • For advice on props, see [[Prop ideas]]. For handy games mechanics you can use, see [[Mechanics]]. Some street games can rely on players deciding for themselves how far to stray (like ''[[Jour
    10 KB (1,836 words) - 10:55, 3 July 2022
  • Eavesdropping on passers-by, we overheard a group of people talking about »Janteloven«. The Law of Jante is a set of rules portraying village ==Other games from the Kødbyen Game Set==
    10 KB (1,874 words) - 18:03, 22 October 2013
  • Both games had a curve with lots of scavenging at the start, lots of trading at the en ...s; that players will be more interested in your boots if they can remember talking to someone earlier who wanted them. I'd have thought there'd have been enou
    6 KB (1,156 words) - 14:16, 24 April 2015
  • I'll be back in London on June 10, and looking to run some games more-or-less immediately. I've had experience hand-rolling my own one-shot ...them to ignore (or recruit!) civilians, it should be okay. Might be worth talking to them to see what they reckon. (I particularly like the idea of putting a
    12 KB (2,119 words) - 14:11, 24 April 2015
  • ...k at the ICA this month, with a theme of "The End of the World". Scheduled games will include Prophecy, The Surveillance Game, Ponzi!, Moveyhouse, Bacterius ...pired by this site. I have started a group in my area dedicated to running games like these on a regular basis. So far we have played Checkpoint, and we're
    76 KB (13,001 words) - 16:30, 4 May 2016