Difference between revisions of "Runaway"

From Ludocity
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|time=An hour, plus 15 minutes for scoring
 
|time=An hour, plus 15 minutes for scoring
 
|place=A room in an urban area
 
|place=A room in an urban area
|activities=Chasing, teamwork
+
|activities=Chasing, teamwork, deduction
 
|status=unfinished
 
|status=unfinished
 
}}
 
}}
  
 
A nanotechnology researcher has been enslaved by a hostile nanobot strain, and is now staggering around the local streets, leaving lethal colonies on everything s/he touches. Players must correlate surveillance feeds of the worker's movements with information from Google Maps and Street View to locate and neutralise infection hotspots.
 
A nanotechnology researcher has been enslaved by a hostile nanobot strain, and is now staggering around the local streets, leaving lethal colonies on everything s/he touches. Players must correlate surveillance feeds of the worker's movements with information from Google Maps and Street View to locate and neutralise infection hotspots.

Revision as of 00:54, 8 May 2009

Runaway
Nanohazard.jpg
Designer: Ben Henley
Year: unknown
Players: 8-10
Stuff required: 3 cans of utility fog, 3 video cameras, 4 cloaked surveillance drones, Google Maps access, protective clothing
Crew required: Three
Preparation: Two days
Time required: An hour, plus 15 minutes for scoring
Place required: A room in an urban area
Activities: Chasing, teamwork, deduction
Exclamation.png
This is an unfinished game. It is still in the design stage, and is not playable.
Cc-by-nc.png
This game is made available under an Attribution-Noncommercial Creative Commons licence. (What does this mean?)

A nanotechnology researcher has been enslaved by a hostile nanobot strain, and is now staggering around the local streets, leaving lethal colonies on everything s/he touches. Players must correlate surveillance feeds of the worker's movements with information from Google Maps and Street View to locate and neutralise infection hotspots.