PoorVille

From Ludocity
Revision as of 16:44, 31 October 2011 by Daniel Boy (talk | contribs)
PoorVille
PoorVille.jpg
Designer: Invisible Playground
Year: unknown
Players: 8-100. The best number depends on the playing field. At Nyugati it is 20.
Stuff required: Poker Chips; 100huf, one euro, one pound, one dollar for every player.
Crew required: For every ten players you need two marketeers.
Preparation: Finding a fitting location + 15min.
Time required: 30 minutes.
Place required: Market area with lots of cheap stuff.
Activities: Buying, crafting, counting, selling.
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This is an unfinished game. It is still in the design stage, and is not playable.
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This game is made available under an Attribution-Noncommercial Creative Commons licence. (What does this mean?)

Get a loan for you and your family and start your own microbusiness. Craft bags, jewelery, clothing and sex toys out the plentiful resources you can find in the sprawling underground. Be rewarded for your creativitiy and try to keep your spirit high as your debt rises through the roof. Some families will make it and some will be broken. Being poor has never been as much fun as today at Nyugati.


Preparation

Players will act in families of four to six. Each player will then get 100huf from The Bank and the families will look around to find items to buy. These items they will use to craft new imaginary ones. They will bring them back to you and you have to evaluate

First of all: Find a fitting place. The players need to be able to buy wildly differing items that they can dismantle and combine in crazy or meaningful ways in a short amount of time. So the shops need to be closeby and have dirty cheap stuff for sale. Warning: For every new place and every new time you will need to rebalance at least the interest rate or else the game gets to hard or to easy, favor one item type over the other etc.


Player Instructions

  • Be creative!
  • Sell, sell, sell!
  • Pay back time!


Rules

  • The Loan
    • Be a Family
    • Money
  • Crafting
    • Buying
    • Dismantling
    • Crafting
    • Idea
  • Evaluating
    • Receipts

By adding up the value of the receipts you get the base value of the crafted item.

    • The pitch

The players then have 30 seconds to "elevator pitch" you the idea behind the product. Think hard about the qualities of the crafted item and the selling pitch. Modify the base value by up to 50% depending on your evaluation: The selling price of bad products with bad pitches is less then the base value, good products with good pitches sell for more. Afterwards give the product price sticker with the selling price.

  • The Market
    • Counting people

To sell your product you have to measure the size of your slice of the market. To do that you will count possible customers. Mark everyone on your selling permit. The more you will count the more product you will sell in the end.

    • Bags

Count people that DON'T carry any bags.

    • Jewelry

Count people that DON'T wear any accessories on their neck and above.

    • Clothing

Count people that wear jeans.

    • Sex toys

Count couples holding hands.

    • Cashing in

Bring back your filled out cashing permit to the market and get poker chips. This cash in depends on the selling price, the kind of product you are selling and the number of people you counted.

  • "Debting out"
    • Using Chips

Every five minutes your personal debt rises by 100huf. A family can only pay back their debt all at once.

    • Using Real Money

Optional: If in the end there is any debt left, players can pay real money to get out of debt.

Possible variants

  • Players only use their own money. The grant in the beginning is only symbolic. The feeling
  • Only use 100huf. This levels the playing field to make it more interesting for competitive players.
  • Black market with controls. The debt rises and you start to drown in it? Why not sell your product on a black market? When to cash in? Beware of the police crackdowns!
  • Use a real interest rate, eg not 100huf per 5 minutes but 50% per 5 minutes.


Other games from the Nyugati Game Set

Flickr gallery

<flickr size="t">ludocity%3Agame%3Dpoorville</flickr>

(These are the ten most recent Flickr photos of PoorVille. To add your own, just add the "ludocity:game=poorville" tag to your Flickr photos.)


Evaluation and Selling Charts

coming soon

Design and Play history

PoorVille was created in 2011 as part of the Nyugati Game Set by Invisible Playground, working out of Field Office Budapest at PLACCC Festival.

Rulecard