Difference between revisions of "PoorVille"

From Ludocity
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* Players only use their own money. The grant in the beginning is only symbolic. The feeling
 
* Players only use their own money. The grant in the beginning is only symbolic. The feeling
 
* Only use 100huf. This levels the playing field to make it more interesting for competitive players.
 
* Only use 100huf. This levels the playing field to make it more interesting for competitive players.
* Black market with controls. The debt rises and you start to drown in it? Why not sell your product on a black market? When to cash in?
+
* Black market with controls. The debt rises and you start to drown in it? Why not sell your product on a black market? When to cash in? Beware of the police crackdowns!
  
 
==Other games from the Nyugati Game Set==
 
==Other games from the Nyugati Game Set==
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==Evaluation and Selling Charts==
 
==Evaluation and Selling Charts==
 
+
coming soon
  
 
==Design and Play history==
 
==Design and Play history==

Revision as of 15:52, 31 October 2011

PoorVille
PoorVille.jpg
Designer: Invisible Playground
Year: unknown
Players: 8-100. The best number depends on the playing field. At Nyugati it is 20.
Stuff required: Poker Chips; 100huf, one euro, one pound, one dollar for every player.
Crew required: For every ten players you need two marketeers.
Preparation: Finding a fitting location + 15min.
Time required: 30 minutes.
Place required: Market area with lots of cheap stuff.
Activities: Buying, crafting, counting, selling.
Exclamation.png
This is an unfinished game. It is still in the design stage, and is not playable.
Cc-by-nc.png
This game is made available under an Attribution-Noncommercial Creative Commons licence. (What does this mean?)

Get a loan for you and your family and start your own microbusiness. Craft bags, jewelery, clothing and sex toys out the plentiful resources you can find in the sprawling underground. Be rewarded for your creativitiy and try to keep your spirit high as your debt rises through the roof. Some families will make it and some will be broken. Being poor has never been as much fun as today at Nyugati.


Preparation

First of all: Find a fitting place. The players need to be able to buy wildly differing items that they can dismantle and combine in crazy or meaningful ways in a short amount of time. So the shops need to be closeby and have dirty cheap stuff for sale. Warning: For every new place and every new time you will need to rebalance the sales sheet or else the game gets to hard or to easy.


Player Instructions

  • Be creative!
  • Sell, sell, sell!
  • Pay back time!


Rules

  • The loan
  • Buying
  • Evaluating
  • Selling
    • Clothing
    • Bags
    • Sex toys
    • Jewelery
  • Cashing in
  • "Debting out"

Possible variants

  • Players only use their own money. The grant in the beginning is only symbolic. The feeling
  • Only use 100huf. This levels the playing field to make it more interesting for competitive players.
  • Black market with controls. The debt rises and you start to drown in it? Why not sell your product on a black market? When to cash in? Beware of the police crackdowns!

Other games from the Nyugati Game Set

Flickr gallery

<flickr size="t">ludocity%3Agame%3Dpoorville</flickr>

(These are the ten most recent Flickr photos of PoorVille. To add your own, just add the "ludocity:game=poorville" tag to your Flickr photos.)


Evaluation and Selling Charts

coming soon

Design and Play history

Love at First Sight was created in 2011 as part of the Nyugati Game Set by Invisible Playground, working out of Field Office Budapest at PLACCC Festival.

Rulecard