Difference between revisions of "PoorVille"

From Ludocity
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==Preparation==
 
==Preparation==
 +
Players will act in families of four to six.
 +
Each player will then get 100huf from The Bank and the families will look around to find items to buy. These items they will use to craft new imaginary ones. They will bring them back to you and you have to evaluate
  
 
First of all: Find a fitting place. The players need to be able to buy wildly differing items that they can dismantle and combine in crazy or meaningful ways in a short amount of time. So the shops need to be closeby and have dirty cheap stuff for sale.
 
First of all: Find a fitting place. The players need to be able to buy wildly differing items that they can dismantle and combine in crazy or meaningful ways in a short amount of time. So the shops need to be closeby and have dirty cheap stuff for sale.
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==Rules==
 
==Rules==
* The loan
+
* The Loan
* Buying
+
**Be a Family
 +
**Money
 +
* Crafting
 +
**Buying
 +
**Dismantling
 +
**Crafting
 +
**Idea
 
* Evaluating
 
* Evaluating
* Selling
+
**Receipts
 +
By adding up the value of the receipts you get the base value of the crafted item.
 +
**The pitch
 +
The players then have 30 seconds to "elevator pitch" you the idea behind the product. Think hard about the qualities of the crafted item and the selling pitch. Modify the base value by up to 50% depending on your evaluation: The selling price of bad products with bad pitches is less then the base value, good products with good pitches sell for more.
 +
Afterwards give the product price sticker with the selling price.
 +
* The Market
 +
**Counting people
 +
**Bags
 +
**Jewelery
 
**Clothing
 
**Clothing
**Bags
 
 
**Sex toys
 
**Sex toys
**Jewelery
+
**Cashing in
* Cashing in
 
 
* "Debting out"
 
* "Debting out"
 +
**Using Chips
 +
**Using Real Money
  
 
==Possible variants==
 
==Possible variants==

Revision as of 16:12, 31 October 2011

PoorVille
PoorVille.jpg
Designer: Invisible Playground
Year: unknown
Players: 8-100. The best number depends on the playing field. At Nyugati it is 20.
Stuff required: Poker Chips; 100huf, one euro, one pound, one dollar for every player.
Crew required: For every ten players you need two marketeers.
Preparation: Finding a fitting location + 15min.
Time required: 30 minutes.
Place required: Market area with lots of cheap stuff.
Activities: Buying, crafting, counting, selling.
Exclamation.png
This is an unfinished game. It is still in the design stage, and is not playable.
Cc-by-nc.png
This game is made available under an Attribution-Noncommercial Creative Commons licence. (What does this mean?)

Get a loan for you and your family and start your own microbusiness. Craft bags, jewelery, clothing and sex toys out the plentiful resources you can find in the sprawling underground. Be rewarded for your creativitiy and try to keep your spirit high as your debt rises through the roof. Some families will make it and some will be broken. Being poor has never been as much fun as today at Nyugati.


Preparation

Players will act in families of four to six. Each player will then get 100huf from The Bank and the families will look around to find items to buy. These items they will use to craft new imaginary ones. They will bring them back to you and you have to evaluate

First of all: Find a fitting place. The players need to be able to buy wildly differing items that they can dismantle and combine in crazy or meaningful ways in a short amount of time. So the shops need to be closeby and have dirty cheap stuff for sale. Warning: For every new place and every new time you will need to rebalance the sales sheet or else the game gets to hard or to easy.


Player Instructions

  • Be creative!
  • Sell, sell, sell!
  • Pay back time!


Rules

  • The Loan
    • Be a Family
    • Money
  • Crafting
    • Buying
    • Dismantling
    • Crafting
    • Idea
  • Evaluating
    • Receipts

By adding up the value of the receipts you get the base value of the crafted item.

    • The pitch

The players then have 30 seconds to "elevator pitch" you the idea behind the product. Think hard about the qualities of the crafted item and the selling pitch. Modify the base value by up to 50% depending on your evaluation: The selling price of bad products with bad pitches is less then the base value, good products with good pitches sell for more. Afterwards give the product price sticker with the selling price.

  • The Market
    • Counting people
    • Bags
    • Jewelery
    • Clothing
    • Sex toys
    • Cashing in
  • "Debting out"
    • Using Chips
    • Using Real Money

Possible variants

  • Players only use their own money. The grant in the beginning is only symbolic. The feeling
  • Only use 100huf. This levels the playing field to make it more interesting for competitive players.
  • Black market with controls. The debt rises and you start to drown in it? Why not sell your product on a black market? When to cash in? Beware of the police crackdowns!

Other games from the Nyugati Game Set

Flickr gallery

<flickr size="t">ludocity%3Agame%3Dpoorville</flickr>

(These are the ten most recent Flickr photos of PoorVille. To add your own, just add the "ludocity:game=poorville" tag to your Flickr photos.)


Evaluation and Selling Charts

coming soon

Design and Play history

Love at First Sight was created in 2011 as part of the Nyugati Game Set by Invisible Playground, working out of Field Office Budapest at PLACCC Festival.

Rulecard