Pingus

From Ludocity
Revision as of 10:46, 23 February 2010 by Simonkatan (talk | contribs)
Pingus
Designer: Simon Katan
Year: unknown
Players: 10,12 or 14
Stuff required: equal numbers of bibs in two colours, 3 rubber rings, a length of thick rope, 2-4 blocks of polystyrene, 3 umbrellas, 20 cut out fish, masking tape.
Crew required: 1 or 2 people.
Preparation: 1hr (prior site visit essential)
Time required: 15 mins per round. (2-3 courses per game)
Place required: anywhere with lots of stairs, people, nooks and crannies.
Activities: strategy, teamwork, moving, fast reactions.
This is a playable game - it's finished, tested and ready to play.
Cc-by-nc.png
This game is made available under an Attribution-Noncommercial Creative Commons licence. (What does this mean?)

Pygoscelis Adeliae Pingus, an endangered and extremely rare breed of penguins with a population of just 10 to 14 remaining in the wild. That even this many survive is one of evolutions' great anomalies as the species is not only particularly poorly adapted to its environment - it can't fly, swim or climb - but Adaliae Pingus also exhibits what can only be described as a suicidal tendency. Its up to you and your team of dedicated environmentalists to save the species

How to play

Split into two teams of equal numbers. For every course, each team will take a turn at being penguins whilst the other team is environmentalists. Before the game begins all players must learn about penguin behavior as described below...

• Penguins walk by taking a large step forward with a fully extended leg then bringing both feet together and flapping their wings (i.e. hands against sides) two times.

• Penguins don't stop or change direction unless guided or startled.

• If a penguin walks into an inanimate object such as a table, chair or wall, they die.

• If a penguin walks into an obstacle without the appropriate aid (eg. walk into the sea without a rubber ring) they die.

• If a penguin walks into a member or the general public or is guided badly by and environmentalist they get startled and may proceed in any direction the penguin wishes. (Penguins aren't startled by each other)

• If a penguin passes near a fish they pick it up.

• Dead penguins can't have any effect on the world.

The environmentalists must guide the penguins from their nest to the sea, where the penguins will feed, and then either return them safely or lead them on to a new habitat. (depending on course layout).

• Environmentalists can change a penguin's direction by creating a corner formation. This involves two environmentalists extending their arms fully and creating a physical corner for the approaching penguin with one side being in the current direction of the penguin and the other indicating the new direction in which the penguin must travel. (A single environmentalist trying to turn a penguin will simply startle them)

• One environmentalist should guard the nest whilst there are penguins there and release them when they want. If there is no environmentalist there the penguins will release themselves.

•Environmentalists will have a number of aids to help penguins negotiate obstacles that are in their path. They can give and take these from the penguins at any time. With the exception of the rope all aids can only be used by one penguin at a time.

Rubber rings - for crossing sea

Rope - for climbing mountains (i.e stairs). This must be held at the top by an environmentalist but many penguins can use it at the same time.

Ice (polystyrene) - freezes a penguin when are holding it

Umbrella - for descending cliffs (i.e. going downstairs)

Hard hats - for crossing crevasse fields.

The score is determined by the number of alive and fed penguins that get to the end of the course divided by time. (Beware this results in a decimal scoring system so the game runner will need a calculator). On longer courses the number of penguins can be multiplied to compensate for longer course times.

Set Up