Difference between revisions of "International Golf Proxy"

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Before each shot players must choose a club from a selection of four clubs, Wood, 9 Iron, Wedge, and Putter. Each club has a point value (see below).  
 
Before each shot players must choose a club from a selection of four clubs, Wood, 9 Iron, Wedge, and Putter. Each club has a point value (see below).  
  
Wood = 1 point
+
Wood = 1 point,
9 Iron = 2 points
+
9 Iron = 2 points,
Wedge = 3 points
+
Wedge = 3 points,
Putter = 4 points
+
Putter = 4 points,
  
 
The total point value of all the clubs used during the game play of a single hole will be multiplied by the score at the end of that hole.  For example if a team comes second on a four par hole and uses wood, 9 Iron, and putters for their shots, they will get a score of 1 x (1+2+4+4) or 11 points. The game runner will write down all team's club choices for a hole on a sheet of paper which all players are allowed to see at anytime.
 
The total point value of all the clubs used during the game play of a single hole will be multiplied by the score at the end of that hole.  For example if a team comes second on a four par hole and uses wood, 9 Iron, and putters for their shots, they will get a score of 1 x (1+2+4+4) or 11 points. The game runner will write down all team's club choices for a hole on a sheet of paper which all players are allowed to see at anytime.

Revision as of 22:24, 28 March 2010

International Golf Proxy
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Designer: Simon Katan
Year: unknown
Players: 4-12
Stuff required: a clipboard and coloured/numbered golf ball for every team, game runners score sheet, caddy scoring sheets for each team, pens.
Crew required: One.
Preparation: 5 minutes
Time required: Thirty minutes.
Place required: somewhere quite open with long lines of sight
Activities: Deduction, betting.
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This is an untested game. Its rules are written, but it hasn't been tested out yet.
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This game is made available under an Attribution-Noncommercial Creative Commons licence. (What does this mean?)

Like golf minus the ball and the clubs.

The Game

IGP fuses the warmer/colder game with poker style betting under a golf umbrella. The aim of the game is to score points by getting your imaginary ball closer to the imaginary hole than your fellow players and maximising your score by using the appropriate imaginary clubs.


The Course

The course consists of between three and five holes (determined by the game runner). Each hole consists of a tee-off, to be indicated by the game runner, and the hole itself which is not marked by anything and will only be revealed at the end of play on that hole. Players will be told the par of the hole before each tee-off. The par indicates how many shots will be played for that hole as well as being a rough indicator of the distance of the hole (the higher the par the further away the hole).

Taking a Shot

To take a shot the golfer takes his swing from either the tee-off or the last place that their ball was - sound effects, shouting "four" and clapping can be added if desired. For the first tee-off the order of play is determined randomly for all other tee-offs the order is determined by current score with the highest scoring teaming going first. After the golfer has swung the caddy, indicates where the ball has landed and places the team's ball in that location. Both golfer and caddy should continue standing in that location until it is time to take their shot again. After all teams have taken their shot, the game runner ranks the teams in order of which is closest to the ball. Before taking their next shot each team is told their own ranking and may request to find out the ranking of one other team. After the final shot of the hole is played, the players gather and the final rankings and the location of the hole are revealed and points awarded as follows;

1st Position = +2 points, 2nd Position = +1 points, 3rd Position = -1 points, 4th Position = -2 points, 5th Position = -2 points,

Choosing Clubs

Before each shot players must choose a club from a selection of four clubs, Wood, 9 Iron, Wedge, and Putter. Each club has a point value (see below).

Wood = 1 point, 9 Iron = 2 points, Wedge = 3 points, Putter = 4 points,

The total point value of all the clubs used during the game play of a single hole will be multiplied by the score at the end of that hole. For example if a team comes second on a four par hole and uses wood, 9 Iron, and putters for their shots, they will get a score of 1 x (1+2+4+4) or 11 points. The game runner will write down all team's club choices for a hole on a sheet of paper which all players are allowed to see at anytime.

Teams

Players either play in two's (Caddy and Golfer) or individually depending on how many players there are. When there is no caddy the golfer simply walks to the desired location and places the ball there. There should always be 4 or 5 teams. Each team should get a clip board,paper and pen to keep a track of their club choices and scoring.