Difference between revisions of "Igfest"

From Ludocity
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|image=Iglab octopus.png
 
|image=Iglab octopus.png
 
|event type=Festival
 
|event type=Festival
|location=Bristol
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|location=Bristol, England
 
|frequency=Annual
 
|frequency=Annual
 
|run by=[[Simon Johnson]]
 
|run by=[[Simon Johnson]]
 
|website= [http://igfest.org/ Igfest]}}
 
|website= [http://igfest.org/ Igfest]}}
  
'''Igfest''' is the festival of interesting and experimental games, with a particular focus on Street Games and Pervasive Games. It took place in Bristol from the 19th-21st of September 2008 as part of the Bristol Festival, and was dedicated to bringing urban games to the public and allowing them to rediscover the city through play.  
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'''Igfest''' is the festival of interesting and experimental games, with a particular focus on Street Games and Pervasive Games. It took place in Bristol from the 19th-21st of September 2008 as part of the Bristol Festival, and was dedicated to bringing urban games to the public and allowing them to rediscover the city through play. Games played included ''[[Holla-Lulu]]'', ''[[Congestion Zone]]'', ''[[HipSync]]'' and ''[[Journey to the End of the Night]]''.
  
Games for which Ludocity has rulesets included ''[[Holla-Lulu]]'', ''[[Congestion Zone]]'' and ''[[HipSync]]''.
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The festival drew on games developed at [[Iglab]], the monthly pervasive gaming laboratory.

Revision as of 16:31, 30 December 2008

Igfest
Iglab octopus.png
Event type: Festival
Location: Bristol, England
Frequency: Annual
Run by: Simon Johnson
Website: Igfest

Igfest is the festival of interesting and experimental games, with a particular focus on Street Games and Pervasive Games. It took place in Bristol from the 19th-21st of September 2008 as part of the Bristol Festival, and was dedicated to bringing urban games to the public and allowing them to rediscover the city through play. Games played included Holla-Lulu, Congestion Zone, HipSync and Journey to the End of the Night.

The festival drew on games developed at Iglab, the monthly pervasive gaming laboratory.