Difference between revisions of "Time Squares"

From Ludocity
(Created page with "{{gameinfobox |designer=David Fono |image= |players=30ish - unlimited |stuff=Chart paper, markers, printed cards. |crew=One. |preparation=10 minutes setup + card printing. |ti...")
 
Line 9: Line 9:
 
|place=A big event
 
|place=A big event
 
|activities=Writing, drawing, trading
 
|activities=Writing, drawing, trading
|status=tested
+
|status=tested,playable
 
}}
 
}}
  

Revision as of 16:06, 2 April 2014

Time Squares
Designer: David Fono
Year: unknown
Players: 30ish - unlimited
Stuff required: Chart paper, markers, printed cards.
Crew required: One.
Preparation: 10 minutes setup + card printing.
Time required: Unlimited
Place required: A big event
Activities: Writing, drawing, trading
Exclamation.png
This game's status has not been specified.
Cc-by-nc.png
This game is made available under an Attribution-Noncommercial Creative Commons licence. (What does this mean?)

An ambient game for large events, where time travellers explore different times and spaces of your city while recording their discoveries on an enormous map.

Setup

You’ll need a big wall where you can put up lots of paper (the Time Map). We used 6 pieces of 2x3 chart paper to create a 9x4 drawing surface. This space will be divided into squares/rectangles for different years. In our case, each of the 6 paper pieces represented 1 of 6 years: 2114, 2214, 2414, 2814, 3614 and 5214. Once the paper is up, draw in the year indicators for each area, and draw a basic map of your city with major landmarks/features.

You’ll also need a bunch of markers to leave near the wall, for people to draw/write with.

Gameplay

Everybody playing gets a card. Cards are double-sided, with the generic introduction/rules on one side, and the details of that particular card on the other side. Each card is either a Year Card or a Discovery Card. When you have a Year Card, you are told the year you’re in and the *format* of something to add to the map. You then need to trade this with another player for a certain kind of Discovery Card. The Discovery Card tells you the *kind* (i.e. inspiration) of the thing you should add to the map. Then you, you go add to the map with the assigned format and inspiration. Finally, you trade your Discovery Card with another player for a certain kind of Year Card, and the process repeats.

The theoretical goal is to make it to all the years, but this may be impossible/boring/meaningless compared to the basic activity of adding wacky stuff to the map.

Getting Started

This is an ambient game, and the game is explained entirely on the individual cards, so to get started you just need to get the cards in circulation. There are 48 cards in the deck, and each card is only tradable with certain other cards, so you should only start the game once you can give out a significant portion of the cards. If there are lots of people who might play, you can print additional decks and bring them into circulation as the game progresses.