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From Ludocity
- ...he secret allegiances - and the potential for cautious, clever information-sharing - would get lost in the noise, when it's easier just to steal from everyone I really like the allegiance aspect - most games tend to only have a couple of clear "traitors", and it's good to see someth2 KB (337 words) - 16:45, 21 October 2015
- For advice on props, see [[Prop ideas]]. For handy games mechanics you can use, see [[Mechanics]]. Some street games can rely on players deciding for themselves how far to stray (like ''[[Jour10 KB (1,836 words) - 10:55, 3 July 2022
- |activities= matching, sneaking, sharing, running ==Other games from the Kødbyen Game Set==8 KB (1,450 words) - 18:03, 22 October 2013
- ...d, could lunge for the safety of the next room and then just avoid playing games in that room for as long as possible. This led to a long slow period from S ...tion, but I think that it would allow for fun negotiation over information-sharing, especially since most pairs of players wouldn't have reciprocal gossip. --7 KB (1,200 words) - 16:55, 21 October 2015