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From Ludocity
  • ...Come Out and Play]] in New York and decided that London needed a pervasive games festival of its own. ...Ian Bogost, hosted by [[Minkette]]. There was also a seminar on pervasive games.
    2 KB (329 words) - 12:25, 5 July 2010
  • ...een 25 and 150 people who don't all know each other can turn up, play some games, do some other things, and have fun. If you're running a smaller event, per * A separate room that scheduled games that need their own space can be run in
    7 KB (1,301 words) - 09:26, 1 July 2009
  • If you're looking for the pervasive games wiki, this is it - it's spelt "[[Main Page|Ludocity]]", not "Ludosity".
    113 bytes (19 words) - 08:33, 6 August 2008
  • If you're interested in running any of Ben's games outside of the CC Attribution Non-Commercial licence, you can email him at ...r hire to design and run bespoke pervasive/site-specific/alternate reality games at very reasonable prices.
    943 bytes (133 words) - 20:39, 9 February 2010
  • ==Other games from the Kødbyen Game Set==
    1 KB (225 words) - 15:05, 1 October 2013
  • ...Tidball's '''[http://gameplaywright.net/?page_id=101 Things We Think About Games]''' (a book of game design axioms and inspirations) to the best pervasive g ...ng to release it into the creative commons, for all the world to play. The games will be judged by the Ludocity administrators on the 31st of January, and w
    1 KB (242 words) - 16:23, 3 February 2009
  • Tom loves games.
    157 bytes (23 words) - 11:05, 18 October 2011
  • ==Other games from the Nyugati Game Set==
    2 KB (333 words) - 20:53, 29 December 2011
  • If you're interested in running any of Pippa's games outside of the CC Attribution Non-Commercial licence, you can email her at
    232 bytes (33 words) - 11:03, 4 August 2009
  • If you're interested in running any of Francis's games outside of the CC Attribution Non-Commercial licence, you can email him at
    245 bytes (33 words) - 23:17, 28 May 2009
  • If you're interested in running any of Guilherme's games outside of the CC Attribution Non-Commercial licence, you can email him at
    238 bytes (34 words) - 09:44, 29 May 2009
  • If you're interested in running any of Jeff's games outside of the CC Attribution Non-Commercial licence, you can email him at
    229 bytes (33 words) - 23:18, 28 May 2009
  • ...re to meet. Participants are encouraged to develop their own ideas for new games, and to run them at subsequent Sandpits in consultation with the Sandpit cr ...laytest, and run with adjusted rules at subsequent Sandpits. Some of these games are then run at [[Hide and Seek]] itself.
    5 KB (790 words) - 15:44, 16 June 2010
  • |designer=New Games Foundation via [[Bernie DeKoven]] A clear and enduring favourite from the "New Games" movement.
    1 KB (225 words) - 13:23, 10 May 2010
  • If you're interested in running any of Andy's games outside of the CC Attribution Non-Commercial licence, you can email him at
    309 bytes (44 words) - 23:17, 28 May 2009
  • If you're interested in running any of Andrew's games outside of the CC Attribution Non-Commercial licence, you can email him at
    337 bytes (49 words) - 23:18, 28 May 2009
  • If you're interested in running any of Dave's games outside of the CC Attribution Non-Commercial licence, you can email him at
    366 bytes (52 words) - 21:06, 16 June 2009
  • If you're interested in running any of Yao's games outside of the CC Attribution Non-Commercial licence, you can email him at
    628 bytes (105 words) - 09:20, 1 June 2009
  • For advice on props, see [[Prop ideas]]. For handy games mechanics you can use, see [[Mechanics]]. Some street games can rely on players deciding for themselves how far to stray (like ''[[Jour
    10 KB (1,836 words) - 10:55, 3 July 2022
  • ==Other games from the Národní Game Set==
    4 KB (734 words) - 15:35, 29 December 2011

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