Difference between revisions of "Shadow Surfing"

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{{gameinfobox
 
{{gameinfobox
 
|designer=Invisible Playground
 
|designer=Invisible Playground
|image=Shadow_Surfing.jpg
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|image=Shadow_surfing.jpg
|players=8-100. The best number depends on the playing field. At Nyugati it is 20.
+
|players=1-many
|stuff=Poker Chips; 100huf, one euro, one pound, one dollar for every player.
+
|stuff=none
|crew=For every ten players you need two marketeers.
+
|crew=1
|preparation=Finding a fitting location + 15min.
+
|preparation=none
|time=30 minutes.
+
|time=4-15 minutes
|place=Market area with lots of cheap stuff.
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|place=places with a reasonable density of pedestrians that walk in various directions
|activities=Buying, crafting, counting, selling.
+
|activities=commuting, tailing, assess the direction pedestrians are heading
|status=unfinished
+
|status=playable
 
}}
 
}}
  
Learn a completely new way to traverse the complex worlds that make up Nyugati. Use your knowledge of the secret paths through the underworld and your intuition on which people go where to reach your goal before everyone else. Telepathic powers may help you speed things up.
+
Learn a completely new way to traverse the complex worlds that make up Nyugati. Use your knowledge of the secret paths through the underworld and your intuition on which people go where to reach your destination before everyone else. Telepathic powers may help you speed things up.
 
 
==Preparation==
 
//
 
Every player needs a card that he can attach to his forehead and a pen (that's working when you hold it horizontally). In the middle of the card you put a four digit number and on both sides of the card two fields: one for "true love", one for "desire". In each desire field you should draw three small hearts. These are the first hit points. You can use your own numbers or take ours but better use stickers for the numbers or mark them by something tangible (small holes should do), that players can feel when they are covering the number with hand. Better make the strings that hold the cards longer as you think they should be. Some people have surprisingly large heads.
 
For the playing field choose a small or medium sized, semi-closed area with plenty of small hiding places like poles, small trees or hedges (remember: the players only need cover for their foreheads).
 
Before the start of the game mix the cards, let the players pick one, send them off so that everybody can write their number onto their palm and put the card on without anybody else noticing it. Wait until everybody is ready before you start the game.
 
 
 
 
 
==Player Instructions==
 
 
 
You're a lonely number looking for true love.
 
 
 
After you have received your number, hide it from the other players, find a safe spot and write the number down. Now put on the number (don't put it on upside down :) and wait for the starting signal.
 
 
 
Hide your number. Hide behind bushes, behind poles, look to the floor, look up in the sky. You are the number. It is your Identity. Be careful whom you show yourself. From now on you are not allowed to cover your number with your hand (with three exceptions). In the beginning you have three hearts of desire, if all of them are broken, you cannot continue the game. You're emotionally empty.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
  
 
==Rules==
 
==Rules==
 +
Players have to get from a starting point to a designated finish location by following people. Players can follow any pedestrian that walks past them, but no other players. The number of players that can follow a single pedestrian is not limited. Players must always stay in a three steps range of their target in order not to be discovered by the persons followed. In case the followed pedestrian stops or is heading in an unfavourable direction, players can stop and wait on the spot until they find a new target walking by. The goal is to reach the finish in the shortest possible time by having followed the smallest amount of people. Players have to honestly count the people they have followed.
  
 +
If a player is noticed and addressed by the target she is following, she must stop and wait for a new person to follow. Please remain polite at all times.
  
 
+
When explaining the rules, the crew sets a maximum amount of pedestrians to be followed and a maximum playtime after which the players just have to stop surfing and walk to the finish.
There are three possible interactions between players:
 
 
 
 
 
* One-night stand
 
Seducer +1 heart of desire / Seduced -1 heart of desire
 
Find out the number of another player and you can call him out to have a one-night stand! He must stop and come over to you. Both may cover their numbers with your hand. The seducer gets one of heart of desire and the seduced looses one. Watch out: If you loose all of your desire, your heart is broken and you are out of the game!
 
 
 
* Affair
 
Each will get or loose 1 heart of desire
 
 
 
To have an affair, convince another player to sit down at a bench with you. There both of you may cover your number with your hand. You then have to show each other your numbers. If the numbers match, it’s true love! (See below). If not, then you’re just having an affair. Depending on how the affair goes, each one of you can draw or cross out one heart of desire (it’s up to you to decide).
 
 
 
* True Love
 
Get True Love Heart
 
 
 
When two players find true love on a bench, both draw a big heart into the others love field. They may now move around the playing field holding each other’s hand and may hide their numbers. Beware: Once you let each other go, they cannot reconnect in this way.
 
 
 
Every player can only have one interaction per game with any player. Yes, that means that the seduced can never ever seduce the seducer.
 
 
 
 
 
 
 
==Possible variants==
 
 
 
* If the players are of the minmax type affairs will always end badly. In that case use a static outcome of +2 for affairs.
 
* Use three identical numbers instead of two, to twist the true love meme: One third will find their true love too late. This will accelerate the first phase of the game.
 
* Use less starting hearts to enhance the difficulty, use more to encourage casual players to experiment more.
 
* The "referee" should never take the time to seriously. this is no sport. The time constraint is in here to create a flow. If the players need a little more time or a little less, give it to them. Just remember to announce the last two "minutes" and the last 30 "seconds".
 
  
 
==Other games from the Nyugati Game Set==
 
==Other games from the Nyugati Game Set==
  
 
* [http://ludocity.org/wiki/Unwanted_Entities Unwanted Entities]
 
* [http://ludocity.org/wiki/Unwanted_Entities Unwanted Entities]
* [http://ludocity.org/wiki/Shadow_Surfing Shadow Surfing]
 
 
* [http://ludocity.org/wiki/Love_at_First_Sight Love at First Sight]
 
* [http://ludocity.org/wiki/Love_at_First_Sight Love at First Sight]
 
* [http://ludocity.org/wiki/Sea_Level Sea Level]
 
* [http://ludocity.org/wiki/Sea_Level Sea Level]
 
* [http://ludocity.org/wiki/PoorVille PoorVille]
 
* [http://ludocity.org/wiki/PoorVille PoorVille]
 +
* [http://ludocity.org/wiki/Nyugati_Game_Set The complete Nyugati Game Set]
  
 
+
[[Category:Nyugati Game Set]]
 
 
* [http://ludocity.org/wiki/Nyugati_Game_Set The whole Nyugati Game Set metagame]
 
 
 
==Flickr gallery==
 
 
 
{{flickr|shadowsurfing|size=t}}
 
 
 
==Numbers==
 
 
 
Using thermal noise and the player to make it love a fair game.
 
 
 
==Design and Play history==
 
 
 
 
 
Love at First Sight was created in 2011 as part of the Nyugati Game Set by [http://fieldofficebudapest.com/ Field Office Budapest] aka Invisible Playground for [http://www.placcc.hu/ PLACCC Festival].
 
 
 
It is based on a Hungarian youth camp capture the flag game "War of Numbers".
 
 
 
==Rulecard==
 
 
 
{{handout
 
|file=Loveatfirstsight_rulecard_english.jpg
 
|image=Loveatfirstsight_rulecard_english_thumb.jpg
 
|caption=The english rulecard.
 
}}
 

Latest revision as of 20:53, 29 December 2011

Shadow Surfing
Shadow surfing.jpg
Designer: Invisible Playground
Year: unknown
Players: 1-many
Stuff required: none
Crew required: 1
Preparation: none
Time required: 4-15 minutes
Place required: places with a reasonable density of pedestrians that walk in various directions
Activities: commuting, tailing, assess the direction pedestrians are heading
This is a playable game - it's finished, tested and ready to play.
Cc-by-nc.png
This game is made available under an Attribution-Noncommercial Creative Commons licence. (What does this mean?)

Learn a completely new way to traverse the complex worlds that make up Nyugati. Use your knowledge of the secret paths through the underworld and your intuition on which people go where to reach your destination before everyone else. Telepathic powers may help you speed things up.

Rules

Players have to get from a starting point to a designated finish location by following people. Players can follow any pedestrian that walks past them, but no other players. The number of players that can follow a single pedestrian is not limited. Players must always stay in a three steps range of their target in order not to be discovered by the persons followed. In case the followed pedestrian stops or is heading in an unfavourable direction, players can stop and wait on the spot until they find a new target walking by. The goal is to reach the finish in the shortest possible time by having followed the smallest amount of people. Players have to honestly count the people they have followed.

If a player is noticed and addressed by the target she is following, she must stop and wait for a new person to follow. Please remain polite at all times.

When explaining the rules, the crew sets a maximum amount of pedestrians to be followed and a maximum playtime after which the players just have to stop surfing and walk to the finish.

Other games from the Nyugati Game Set