Difference between revisions of "Outbreak"

From Ludocity
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|players=4-50
 
|players=4-50
 
|stuff=A torch for each player. Nerf guns and ammo. An air horn. "Fuel cells"
 
|stuff=A torch for each player. Nerf guns and ammo. An air horn. "Fuel cells"
|crew=Two Site Security, 2-5 Initial Zombies.
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|crew=Two Safety Officers, 2-5 Initial Zombies.
 
|preparation=10-30 minutes.
 
|preparation=10-30 minutes.
 
|time=10-20 minutes.
 
|time=10-20 minutes.
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Zombies:
 
Zombies:
Zombies should be played with gusto, lurching, shambling, moaning, growling, and being rather stupid. Since this is played at night, they should be as terrifying as possible. Zombies cannot run, only shamble. If a zombie is shot with a nerf dart, they sit down and count to fifty.
+
Zombies should be played with gusto, lurching, shambling, moaning and growling - although they can also wait silently in ambush. Since this is played at night, they should be as terrifying as possible. Zombies cannot run, only shamble. If a zombie is shot with a nerf dart, they sit down and count to 30, then rise again.
  
 
Humans:
 
Humans:
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==Supplies==
 
==Supplies==
Argos sometimes have Nerf Maverick guns for £6-10 or so.
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Argos sometimes have Nerf Maverick guns for £6-10 or so. You'll need, really, one gun per player.

Revision as of 07:28, 2 October 2009

Outbreak
Fire hazard logo.png
Designer: Gwyn Morfey
Year: unknown
Players: 4-50
Stuff required: A torch for each player. Nerf guns and ammo. An air horn. "Fuel cells"
Crew required: Two Safety Officers, 2-5 Initial Zombies.
Preparation: 10-30 minutes.
Time required: 10-20 minutes.
Place required: A large dark area with plenty of cover.
Activities: Running, shouting, acting, shooting, sneaking, teamwork.
This is a tested game. It's been tested in real life, but needs a bit more polishing before it's fully playable.
Cc-by-nc.png
This game is made available under an Attribution-Noncommercial Creative Commons licence. (What does this mean?)

Setup

Distribute weapons, ammunition, and "fuel cells" around the play space. Players should not know where all of it is.

Allow the Initial Zombies to take positions.

Brief the players.

Sound the air horn to start the game.

Play

Zombies: Zombies should be played with gusto, lurching, shambling, moaning and growling - although they can also wait silently in ambush. Since this is played at night, they should be as terrifying as possible. Zombies cannot run, only shamble. If a zombie is shot with a nerf dart, they sit down and count to 30, then rise again.

Humans: Humans win by returning all the fuel cells to the start point before time runs out or everyone is zombified. They can run, but only with their lights on (for safety). If a zombie touches a human player, that player immediately becomes a zombie, and drops anything they are carrying.

Play history

Fire Hazard runs this game at Hampstead Heath around every month.

Supplies

Argos sometimes have Nerf Maverick guns for £6-10 or so. You'll need, really, one gun per player.