Difference between revisions of "Misinformation"

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m (Kevan moved page Misinformation: Sandpit Variation to Misinformation over redirect: requested by designer)
 
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{{gameinfobox
 
{{gameinfobox
|designer=Chris Hemmens
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|designer=[http://christopherhemmens.com Christopher Hemmens]
 
|image=
 
|image=
|players=Upwards of 7 teams of equal numbers (Sandpit) / Upwards of 7 players (Pub)
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|players=7 teams+
|stuff=Pens, Paper and Guile
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|stuff=Pen and Paper
|crew=One.
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|crew=One
 
|preparation=One day
 
|preparation=One day
|time=Spreading misinformation: 1 day, Quiz: 15-30 minutes plus ten minutes for scoring. (Sandpit) / 1 hour (Pub)
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|time=Spreading misinformation: 1 day, Quiz: 15-30 minutes plus ten minutes for scoring.
|place=An organised gathering, e.g. conference (Sandpit) / Practically Anywhere (Pub)
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|place=Any organised gathering
 
|activities=Bluffing
 
|activities=Bluffing
 
|status=untested
 
|status=untested
 
}}
 
}}
  
Welcome to the impossible quiz. Don't worry though, by a stroke of luck the answers have been out there all day. The question is: can you separate the truth from the misinformation? (Sandpit)
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Welcome to the impossible quiz. Don't worry though, by a stroke of luck the answers have been out there all day. The question is: can you separate the truth from the misinformation?
 
 
Welcome to the impossible quiz. Don't worry though, someone knows the answer and they're willing to share it with you. The question is: can you separate the truth from the misinformation? (Pub)
 
  
 
==Preparation==
 
==Preparation==
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One person needs to be the quizmaster and the number of teams needs to be settled on before the game actually starts. The quizmaster must construct a number of questions equal to that of the number of players (I recommend having a couple of extra questions in case extra players decide to join) and these questions should ideally by impossible for any of the players to realistically know the answer to. He must also marry each question to three possible answers: the correct answer, a wrong answer, and a very wrong answer.
 
One person needs to be the quizmaster and the number of teams needs to be settled on before the game actually starts. The quizmaster must construct a number of questions equal to that of the number of players (I recommend having a couple of extra questions in case extra players decide to join) and these questions should ideally by impossible for any of the players to realistically know the answer to. He must also marry each question to three possible answers: the correct answer, a wrong answer, and a very wrong answer.
  
The day before the conference/gathering, each team receives a card or email with one correct answer, one wrong answer and one very wrong answer, all to different questions. So imagine there are 8 teams, then an acceptable allocation of answers would be:
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The day before the gathering, each team receives a card or email with one correct answer, one wrong answer and one very wrong answer, all to different questions. If there are 8 teams, then an acceptable allocation of answers would be:
  
 
{| cellpadding=5 border=1
 
{| cellpadding=5 border=1
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You can see that in this allocation, no two teams ever conflict on more than one question. This is ideal for the game although the minimum number of teams required to avoid double conflicts is seven. Once this allocation has been made, the order of the questions should be randomised.
 
You can see that in this allocation, no two teams ever conflict on more than one question. This is ideal for the game although the minimum number of teams required to avoid double conflicts is seven. Once this allocation has been made, the order of the questions should be randomised.
  
==Playing - Sandpit Variation==
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==Playing==
 
 
Throughout the conference/gathering, each team must spread all 3 pieces of information (including exactly 2 pieces of misinformation) they have as widely and convincingly as possible. Remember, there will always be at least 2 other teams competing with you on each question. How your team chooses to do this is entirely up to you but you may to choose any of the following methods: Twitter, Flyers, Megaphone, Word of Mouth, or anything else you can come up with. All players are forbidden from checking which pieces of information are true and which are false. If someone can prove you looked up the answers, you won't be disqualified, but no one will like you and you won't get invited to parties anymore.
 
 
 
After a full day of spreading misinformation, all the teams congregate for the end-of-day quiz at a pre-specified time and location. The quiz consists of all the questions supplied to teams at the beginning of the game and runs just like a traditional pub quiz.
 
 
 
==Playing - Pub/Casual Variation==
 
  
In this version of the game, players need not be in teams so it's ideal if you don't have many people. Also, rather than spreading misinformation all day, you only do it when that specific question is asked, which leads to a head-to-head-to-head scenario for each question.
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Throughout the gathering, each team must spread all 3 pieces of information (including exactly 2 pieces of misinformation) as widely and convincingly as possible - how your team chooses to do this is entirely up to you. There will always be at least 2 other teams competing with you on each question.  
  
In each round, the quizmaster reads the next question as they would in a real quiz and waits until every player has written down their answer. For each question, three of the players have prior information and only they know if the information they have is correct, wrong, or very wrong. These players must convince as many of the other players that their information is correct and they get points every time someone believes them. The number of points they get depends on how wrong their piece of information is.
+
After a full day of spreading misinformation, all the teams congregate for the end-of-day quiz. The quiz consists of all the questions supplied to teams at the beginning of the game and runs just like a traditional pub quiz.
  
 
==Points==
 
==Points==
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Teams get 5 points for every correct answer.
 
Teams get 5 points for every correct answer.
  
If anyone (including themselves) writes down a team’s correct information as their answer, that team receives 2 points.
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If you write down another team’s correct information as your answer, that team receives 2 points.
 
 
If anyone (including themselves) writes down a team’s wrong information as their answer, that team receives 4 points (5 points in the Pub Variation).
 
  
If anyone (including themselves) writes down a team’s very wrong information as their answer, that team receives 10 points.
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If you write down another team’s wrong information as your answer, that team receives 4 points.
  
Remark: Unless teams do something really stupid, it should be impossible to score fewer than 22 points.
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If you write down another team’s very wrong information as your answer, that team receives 10 points.
  
 
At the end of the game, the scores are tallied and the team with the highest score, wins.
 
At the end of the game, the scores are tallied and the team with the highest score, wins.
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Very Wrong: 191
 
Very Wrong: 191
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 +
==Playing the cut-down variation==
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 +
In this variation, the game begins and ends with the pub quiz. The difference is that the spreading of misinformation for each question can only begin when that particular question has been asked. The question-master only continues to the next question once each team has written down an answer to the question being asked.
 +
 +
All other rules are the same with the exception that if anyone (including themselves) writes down a player’s wrong information as their answer, that player receives 5 points instead of 4.

Latest revision as of 11:16, 20 October 2016

Misinformation
Designer: Christopher Hemmens
Year: unknown
Players: 7 teams+
Stuff required: Pen and Paper
Crew required: One
Preparation: One day
Time required: Spreading misinformation: 1 day, Quiz: 15-30 minutes plus ten minutes for scoring.
Place required: Any organised gathering
Activities: Bluffing
Exclamation.png
This is an untested game. Its rules are written, but it hasn't been tested out yet.
Cc-by-nc.png
This game is made available under an Attribution-Noncommercial Creative Commons licence. (What does this mean?)

Welcome to the impossible quiz. Don't worry though, by a stroke of luck the answers have been out there all day. The question is: can you separate the truth from the misinformation?

Preparation

One person needs to be the quizmaster and the number of teams needs to be settled on before the game actually starts. The quizmaster must construct a number of questions equal to that of the number of players (I recommend having a couple of extra questions in case extra players decide to join) and these questions should ideally by impossible for any of the players to realistically know the answer to. He must also marry each question to three possible answers: the correct answer, a wrong answer, and a very wrong answer.

The day before the gathering, each team receives a card or email with one correct answer, one wrong answer and one very wrong answer, all to different questions. If there are 8 teams, then an acceptable allocation of answers would be:

Player 1 2 3 4 5 6 7 8
Correct answer to question 1 2 3 4 5 6 7 8
Wrong answer to question 2 3 4 5 6 7 8 1
Very wrong answer to question 4 5 6 7 8 1 2 3

You can see that in this allocation, no two teams ever conflict on more than one question. This is ideal for the game although the minimum number of teams required to avoid double conflicts is seven. Once this allocation has been made, the order of the questions should be randomised.

Playing

Throughout the gathering, each team must spread all 3 pieces of information (including exactly 2 pieces of misinformation) as widely and convincingly as possible - how your team chooses to do this is entirely up to you. There will always be at least 2 other teams competing with you on each question.

After a full day of spreading misinformation, all the teams congregate for the end-of-day quiz. The quiz consists of all the questions supplied to teams at the beginning of the game and runs just like a traditional pub quiz.

Points

Teams get 5 points for every correct answer.

If you write down another team’s correct information as your answer, that team receives 2 points.

If you write down another team’s wrong information as your answer, that team receives 4 points.

If you write down another team’s very wrong information as your answer, that team receives 10 points.

At the end of the game, the scores are tallied and the team with the highest score, wins.

Example Questions

The quizmaster has a huge penchant for what kind of cheese?

Correct: Edam

Wrong: Gruyere

Very Wrong: Stinking Bishop


What's the combined age of the UK band The Wurzels as of 30th July 2010?

Correct: 255

Wrong: 230

Very Wrong: 191

Playing the cut-down variation

In this variation, the game begins and ends with the pub quiz. The difference is that the spreading of misinformation for each question can only begin when that particular question has been asked. The question-master only continues to the next question once each team has written down an answer to the question being asked.

All other rules are the same with the exception that if anyone (including themselves) writes down a player’s wrong information as their answer, that player receives 5 points instead of 4.