Difference between revisions of "Martian Attack Drill"

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|designer=Kevan Davis
 
|designer=Kevan Davis
 
|image=Evilcranes.jpg
 
|image=Evilcranes.jpg
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|year=2011
 
|players=1+
 
|players=1+
 
|stuff=None
 
|stuff=None
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A variant of [[Urban Zombie Drill]] for one player and a city full of construction sites.
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Avoid the gaze of the Martian tripods on your local skyline. A variant of [[Urban Zombie Drill]] for one player and a city full of construction sites.
  
 
==Gameplay==
 
==Gameplay==
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Walk around the city, either aimlessly or with a goal in mind.
 
Walk around the city, either aimlessly or with a goal in mind.
  
Every crane you see is a Martian Tripod, and if you can see it, it can see you. Whenever you notice one, you have ten steps to get back into cover so that you can't see it - if you can't do this, then it fires its heat ray and you die.
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Every crane you see is a Martian Tripod, and if you can see the very end of the crane's arm, it can see you. (If you haven't noticed it, then it hasn't seen you, but you shouldn't deliberately avoid looking in directions where there might be - or definitely is - a tripod.) Whenever you notice a tripod, you have ten steps to get back into cover so that you can't see it - if you can't do this, then it fires its heat ray and you die.
  
Buses are evacuating people to the ports, and you can catch one if you like. If you see a Tripod from the bus window, though, the tripod fires and the bus bursts into flame - you must get off at the next stop, and continue play as normal. If a Tripod can see you when you alight, you get ten steps from the bus stop to cover.
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Buses are evacuating people to the ports, and you can catch one if you like. If you see a Tripod from the bus window, though, the tripod fires and the bus bursts into flame - you must get off at the next stop, and continue play as normal. If a Tripod can see you when you alight, you get the usual ten steps from the bus stop to find some cover.
  
 
==Optional rules==
 
==Optional rules==
  
'''Rebellion:''' Certain people on the streets are Soldiers; pick an identifying trait for them (wearing a green coat, carrying a non-plastic bag, wearing a hat) before you start the game, such that around one in ten of the people you see will fit it. Whenever you see a Soldier within shouting distance, they are counted as having teamed up with you. If you get within 100m of a Tripod without having been hit by its heat ray, and have at least five Soldiers on your side, then that Tripod is destroyed and has no further effect on play. Having destroyed a tripod, all of your Soldiers leave you.
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'''Resistance:''' Certain people on the streets are Soldiers; pick an identifying trait for them (wearing a green coat, carrying a rucksack, wearing a hat) before you start the game, such that no more than one in ten of the people you see will possess it. Whenever you see a Soldier within shouting distance, they are counted as having teamed up with you. If you get within 100m of a Tripod without having been hit by its heat ray, and have at least five Soldiers on your side, then that Tripod is destroyed and has no further effect on play. Having destroyed a tripod, all of your Soldiers leave you.
  
'''Master Tripod:''' Pick one prominent building in your city (such as, without hesitation, [http://www.flickr.com/photos/kevandotorg/5175329909/ The Shard] in London); if you see that building at all, even for a second, then you perish.
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'''Master Tripod:''' Pick one tall and prominent building in your city (such as, without hesitation, [http://www.flickr.com/photos/kevandotorg/5175329909/ The Shard] in London); if you see that building at all, even for a second, then you perish. (Exception: if you're peeking around the corner of a solid wall, you're safe.)
  
 
'''Multiplayer''': As with UZD, you can either split up and try to reach the same destination, or work together. If you're working together, each heat ray attack only kills ''one'' member of your party - whoever is standing nearest to the crane is hit. (If it's a close call, rock-paper-scissor it.)
 
'''Multiplayer''': As with UZD, you can either split up and try to reach the same destination, or work together. If you're working together, each heat ray attack only kills ''one'' member of your party - whoever is standing nearest to the crane is hit. (If it's a close call, rock-paper-scissor it.)
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==See also==
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* [[Urban Zombie Drill]], a similar game played against pedestrians
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* [[Counter-Surveillance Drill]], another solo street game in the series
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* [[Kaiju Invasion Drill]], buildings as giant monsters

Latest revision as of 15:16, 11 July 2022

Martian Attack Drill
Evilcranes.jpg
Designer: Kevan Davis
Year: 2011
Players: 1+
Stuff required: None
Crew required: None
Preparation: None
Time required: Any
Place required: A town or city.
Activities: Sneaking.
This is a playable game - it's finished, tested and ready to play.
Cc-by-nc.png
This game is made available under an Attribution-Noncommercial Creative Commons licence. (What does this mean?)

Avoid the gaze of the Martian tripods on your local skyline. A variant of Urban Zombie Drill for one player and a city full of construction sites.

Gameplay

Walk around the city, either aimlessly or with a goal in mind.

Every crane you see is a Martian Tripod, and if you can see the very end of the crane's arm, it can see you. (If you haven't noticed it, then it hasn't seen you, but you shouldn't deliberately avoid looking in directions where there might be - or definitely is - a tripod.) Whenever you notice a tripod, you have ten steps to get back into cover so that you can't see it - if you can't do this, then it fires its heat ray and you die.

Buses are evacuating people to the ports, and you can catch one if you like. If you see a Tripod from the bus window, though, the tripod fires and the bus bursts into flame - you must get off at the next stop, and continue play as normal. If a Tripod can see you when you alight, you get the usual ten steps from the bus stop to find some cover.

Optional rules

Resistance: Certain people on the streets are Soldiers; pick an identifying trait for them (wearing a green coat, carrying a rucksack, wearing a hat) before you start the game, such that no more than one in ten of the people you see will possess it. Whenever you see a Soldier within shouting distance, they are counted as having teamed up with you. If you get within 100m of a Tripod without having been hit by its heat ray, and have at least five Soldiers on your side, then that Tripod is destroyed and has no further effect on play. Having destroyed a tripod, all of your Soldiers leave you.

Master Tripod: Pick one tall and prominent building in your city (such as, without hesitation, The Shard in London); if you see that building at all, even for a second, then you perish. (Exception: if you're peeking around the corner of a solid wall, you're safe.)

Multiplayer: As with UZD, you can either split up and try to reach the same destination, or work together. If you're working together, each heat ray attack only kills one member of your party - whoever is standing nearest to the crane is hit. (If it's a close call, rock-paper-scissor it.)

See also