Difference between revisions of "Beneath The Watchful Eyes"

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The subversives could have anti-surveillance devices, including:
 
The subversives could have anti-surveillance devices, including:
 
* laser pointers (for dazzling fixed cams)
 
* laser pointers (for dazzling fixed cams)
* halogen lanterns (should be bright enough to dazzle cameras temporarily, but battery life will not last the whole game)
+
* high-power halogen lanterns (should be bright enough to dazzle cameras temporarily, but battery life will not last the whole game)
 
* fog guns/smoke sprays
 
* fog guns/smoke sprays
 
* white noise generators
 
* white noise generators

Revision as of 15:37, 16 June 2009

Beneath The Watchful Eyes
Surveillance-eye.png
Designer: Ben Henley
Year: unknown
Players: 8-12
Stuff required: Wireless cameras, monitors/laptop, r/c vehicles, possibly spotlights and lasers
Crew required: Three
Preparation: Thirty minutes
Time required: 45 minutes
Place required: An urban area with a fair amount of foot traffic
Activities: Surveillance
Exclamation.png
This is an unfinished game. It is still in the design stage, and is not playable.
Cc-by-nc.png
This game is made available under an Attribution-Noncommercial Creative Commons licence. (What does this mean?)

One team surveills an area, while another team tries to accomplish goals without being spotted.

The setup

The "state" team stays in a control room, using an array of surveillance devices to monitor a designated High-Security Zone (HSZ). The state should be able to bring its devices to bear on 90% of the zone (with a few blind spots), but not the whole time.

The "subversives" team starts outside the HSZ, but must accomplish missions which all take place within the high-security zone.

Both teams have a map showing the extent of the HSZ.

Surveillance devices

Depending on budget/technical knowhow, these could include:

  • binoculars and a vantage point such as a balcony (or a pod on the London Eye, or a tethered balloon)
  • a simple webcam or wireless camera (you can get home security cameras which output to a TV frequency)
  • a camera which can pan, tilt and maybe zoom under remote control
  • sensors which alert the cops when someone walks along a particular corridor (which is not visible on camera)
  • a wireless mic
  • a wireless mic mounted on a remote control car (which they can steer by watching it on one of the cameras)
  • a remote control car with both mic and cam
  • a cam and/or mic mounted on a remote control blimp (either free-floating indoors, or tethered if outdoors)
  • a homebrew UAV

All sensors should be prominently labelled in yellow with eye symbols and slogans like "FOR YOUR SAFETY". Anyone using binoculars must wear a yellow high-vis vest. The remote control car could still be inconspicuous if parked under a bench.

Counter-surveillance devices

The subversives could have anti-surveillance devices, including:

  • laser pointers (for dazzling fixed cams)
  • high-power halogen lanterns (should be bright enough to dazzle cameras temporarily, but battery life will not last the whole game)
  • fog guns/smoke sprays
  • white noise generators

Goals

The subversives team has a list of missions which it must accomplish.

The missions include things like:

Retrieve a briefcase hidden at a certain location within the zone

Meet a 'contact'; (an actor) and pass him a note

Photograph a certain item

Move a large, awkward political banner from outside the playing area and stash it at a particular point inside the zone