Difference between revisions of "Antragsschach"

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[2]  [http://www.earlham.edu/%7Epeters/writing/nomic.htm Nomic Rules]
 
[2]  [http://www.earlham.edu/%7Epeters/writing/nomic.htm Nomic Rules]
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[] [https://wiki.piratenpartei.de/Bundesparteitag_2012.2 Pirate Party Convention 2012, Bochum - Videos, Protocol, etc. (in German)]

Revision as of 18:57, 9 December 2012

Antragsschach
Designer: I3games
Year: unknown
Players: 20-unlimited
Stuff required: Voting cards (or two distinct tokens per player).
Crew required: One.
Preparation: Ten minutes.
Time required: Predefined per Game.
Place required: Some Area, suitable for the number of players
Activities: Voting, Discussion.
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This is an unfinished game. It is still in the design stage, and is not playable.
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This game is made available under an Attribution-Noncommercial Creative Commons licence. (What does this mean?)

Reader, suppose you were an idiot. And suppose you were a member of Congress. But I repeat myself.” Mark Twain

Antragsschach

Antragsschach ("Proposal Chess") is an upcoming LARP, inspired by Peter Suber's Nomic (1982) and the latest and greatest Bundesparteitag of the German Pirate Party (2012):

Common goal of the players is to decide on a political platform (which emerges during the game) of a fictional party. Tragically, at the same time, each player, fuelled by vanity, nerdish behaviour and the pure lust to win, tries to maximise his/her individual score.

In order to score, each player may suggest Programmanträge (PA, platform proposals), which are voted for by the assembly. Players are encouraged to interrupt the game at any time with Geschäftsordnungsanträgen (GO, procedural proposals) or Tagungsordnungsanträgen (TO, agenda proposals) - the difference will be made clear below.

Those moves essentially change the rules of the game. Proposals may be discussed and defended. There will be speaker lines that may be closed, an agenda and a Wahlleiterteam (election supervisors) who -in order to win the game- must reject as many proposals as possible on formal reasons.

For the game to be fun, it is recommended to bring some "aggressive Grundstimmung" ("aggressive tendency"), be ready to block other players, and make shure to prepare as many proposals as possible (at least in the 700-800 range). Special rule for experienced players: you may not say "national identity" during the course of the game. Bonus points for leaving the party and give interviews to the press during the game.

Detailed rules to follow very soon.


References

[1] Douglas R. Hofstadter: "About Nomic: A Heroic Game That Explores the Reflexivity of the Law“, in Scientific American, 246, 6 (June 1982) 16-28

[2] Nomic Rules

[] Pirate Party Convention 2012, Bochum - Videos, Protocol, etc. (in German)