Haggis Bandits

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Revision as of 14:53, 18 May 2009 by Peads (talk | contribs)
Haggis Bandits
Bandit.jpg
Contributor: Who knows...
Year: unknown
Players: 10+.
Stuff required: Handouts + pens or balloons.
Crew required: 4+.
Preparation: 10 minutes.
Time required: 1 hour+.
Place required: A large woods.
Activities: hiding, sneaking, chasing, stealing, selling, buying.
This is a playable game - it's finished, tested and ready to play.
Publicdomain.png
This game is in the public domain. (What does this mean?)

Haggis Bandits is a game about running, hiding, sneaking and... Haggis


Playing Area

The area for playing should be woodland with plenty of cover, but should also have some open cover 'dash for glory' patches. An added bonus is ditches. A guideline measurement will be added soon.


Setup

At the start of the game everyone (excluding crew) should be given a handout. If it is wanted, non-crew players can be split into two or three teams, but playing it solo or in twos or threes is a just as fun. All crew members should be given a pen. Two crew members (the 'buyer' and the 'seller') are given 5 minutes to hide in the woods while the remaining players wait outside. This is a good time to explain the rules. After the allotted time the non-crew members run into the forest, followed 3-5 minutes later by the rest of the crew (the 'Haggis Bandits')

Gameplay

The game is about haggis selling in Scotland, and is an accurate simulation of the current haggis market. Haggises (note that the plural is haggises, not haggi or haggis) are wee beasties that live in the Highlands of Scotland (note the game does not have to be played in the Scottish Highlands). A huge market exists for them in Scotland, and, as such, willing entrepreneurs (the players) are out to amass glorious riches in haggis selling and buying. Haggis sellers and buyers, like haggises themselves, are very shy, and move around a lot.

Players move around the playing area searching for the Haggis Seller and Buyer. Their score-sheet is divided into two columns: 'Money' and 'Haggises'. All players start off with £5 in the money column. When they find the Haggis Seller they may buy as many haggises as they like from him, at the cost of £1 per haggis. They then head to the Haggis Buyer who buys their haggises off them for £3 (it can be changed to £2 but it makes for a harder game and less glorious wealth). Players are generally not allowed to climb trees though rules can be altered. No players should have pens, in case of heinous card alteration. Rinse and repeat until the time limit is up.
Here's the snag: there are various Haggis Bandits wandering around the woods, wanting to steal/eat/murder the players' haggises! These Bandits are the remaining crew, and there should be about 1 Bandit for every 4-6 players. I've played with 2 bandits for 12 people to 8 bandits for 60 people, and this ratio worked. The Bandits should walk around the area not 'discovering' too many players, and should run like the wind to chase after players running like the wind as well. Chases are the best part of the game. Ditch-jumping, hill-sliding, and diving into the safe zone. When a player is caught he/she must hand over their score card to the Bandit. The Bandit will then cross off. Bandits should not capture/tackle players in 'safe zones'. Safe zones are areas about 3 metres around the Haggis Seller/Buyer. Bandits should also not hang around the Haggis Sellers/Buyers.

RULES WILL BE FINSIHED LATER!!!