Glom
Glom | |
---|---|
Designer: | Dave Green |
Year: | unknown |
Players: | 2+ |
Stuff required: | one video camera per player |
Crew required: | one |
Preparation: | ten minutes |
Time required: | unlimited |
Place required: | anywhere and everywhere |
Activities: | photography, finding, hiding, bluffing |
This is a playable game - it's finished, tested and ready to play. | |
This game is made available under an Attribution-Noncommercial Creative Commons licence. (What does this mean?) |
Glom is an ongoing agreement between participants that they may film each other secretly, at any time, in any location until the said agreement is broken.
Guidelines
- The objective of Glom is to capture as much candid footage of the other participants as possible whilst avoiding being filmed yourself.
- There is no fixed time frame to Glom nor is there a fixed location.
- Only candid footage is desirable. When a player becomes aware of the fact that they are being filmed and acknowledges this by pointing at the camera in question filming must stop.
- Players may only film other participants of Glom.
- Hidden cameras or cameras unattended by a player are not permissible.
- Once entered into the agreement of Glom participants are subject to being filmed at any time, in any place, engaged in any activity. The players must discover their own boundaries as to what constitutes acceptable conduct.
- Participants can opt out at any time. Once opted out a player cannot re-enter Glom.
- There is no fixed end point to Glom. There is also no winner.
- New players should be permitted to join the game by way of a committee vote by the existing players.
- It is recommended that players meet up at regular intervals to review each others footage. There is no formal point scoring. The players must arrive at their own value systems as to what constitutes good footage.
What to Expect
By entering into the agreement of Glom you are surrendering some of your rights to privacy. Though it is not a decision to be taken lightly the results can be extremely rewarding. Glom relies on its relative lack of structure to function. It is the lack of a specific time frame that allows for the players to drop their guard to a level at which they become vulnerable to filming. When playing the Glom it is never quite clear who is on your side, even people who aren't participating in the Glom may be working in the interest of your enemy. Relationships will be tested as players go to extraordinary lengths of deception and manipulation to capture footage of their opponents.
Your image is precious. Your camera is your weapon.
If you are interested in playing Glom print out the following PDF, get it signed by the rest of the players and let play commence.
Game History
Glom was formerly known as simply 'The Game' and was played by seven students at Sheffield Hallam University for approximately 3 months in 2005.