Difference between revisions of "Talk:Day of the Thing"
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|date=09:38, 10 August 2008 | |date=09:38, 10 August 2008 | ||
|user=[[User:Campaignjunkie|Robert Yang]] | |user=[[User:Campaignjunkie|Robert Yang]] | ||
− | |comment=I agree. Seems like the "exponential" growth of the Things | + | |comment=I agree. Seems like the "exponential" growth of the Things will make things too easy for them. |
Also, an idea for a final phase of the game: once the radio is built, only 4 scientists can fit in the rescue helicopter. Scientists have to decide who gets to go in the copter to warn civilization. If 2 or more scientists are actually the Thing, then the Scientists still lose. (To give more incentive for Things to be sneaky in late game.) | Also, an idea for a final phase of the game: once the radio is built, only 4 scientists can fit in the rescue helicopter. Scientists have to decide who gets to go in the copter to warn civilization. If 2 or more scientists are actually the Thing, then the Scientists still lose. (To give more incentive for Things to be sneaky in late game.) | ||
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Revision as of 09:38, 10 August 2008
Posted at 22:15, 9 August 2008Asher Stuhlman said:
Posted at 09:38, 10 August 2008Robert Yang said:
I agree. Seems like the "exponential" growth of the Things will make things too easy for them.
Also, an idea for a final phase of the game: once the radio is built, only 4 scientists can fit in the rescue helicopter. Scientists have to decide who gets to go in the copter to warn civilization. If 2 or more scientists are actually the Thing, then the Scientists still lose. (To give more incentive for Things to be sneaky in late game.)
I worry that the Things can become too powerful. If a Thing knows where the equipment is kept (which might happen if a scientist becomes a Thing), they can just tear up every Radio part.