Difference between revisions of "All change!"

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Everyone has 15 minutes to collect the smallest change possible. Players start off with a five-pound note each, but can collect other coins/notes as the game progresses. It is up to the players how they get their change, but a few things are disallowed, mainly:
 
Everyone has 15 minutes to collect the smallest change possible. Players start off with a five-pound note each, but can collect other coins/notes as the game progresses. It is up to the players how they get their change, but a few things are disallowed, mainly:
*Stealing of members of the public
+
*Stealing off members of the public
 
*Changing money at a bank
 
*Changing money at a bank
 
*Begging/collecting for a fake charity
 
*Begging/collecting for a fake charity

Latest revision as of 12:04, 12 March 2010

All change!
Designer: Edward B.
Year: unknown
Players: 2+
Stuff required: A five-pound note each
Crew required: None needed
Preparation: None needed
Time required: 20 minutes
Place required: A busy area with plenty of people, ie town centre
Activities: money, earning, finding, changing
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This is an untested game. Its rules are written, but it hasn't been tested out yet.
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This game is made available under an Attribution-Noncommercial Creative Commons licence. (What does this mean?)

People run around, collecting coppers for the most points.


Rules

Everyone has 15 minutes to collect the smallest change possible. Players start off with a five-pound note each, but can collect other coins/notes as the game progresses. It is up to the players how they get their change, but a few things are disallowed, mainly:

  • Stealing off members of the public
  • Changing money at a bank
  • Begging/collecting for a fake charity
  • Using cash machines to extract more money

Players are also not allowed to add in extra money from their wallet, so having the money in a pocket or in a different wallet (who has two wallets?) is best. When the time is up, players meet at a designated spot for scoring.

Scoring

When the game is finished and everyone has met up, scoring begins. The method is as follows:

  • 1 point for every coin
  • A slap round the face by every player if you still have the five-pound note

The person with the most points is declared the winner!