Difference between revisions of "Command Post"
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|stuff=A coloured marker for everyone plus 20 sets of flags (1 flag in every team colour) | |stuff=A coloured marker for everyone plus 20 sets of flags (1 flag in every team colour) | ||
|crew=1+ | |crew=1+ | ||
− | |preparation= | + | |preparation=30 minutes for flag making, 30 minutes for laying out Command Posts |
|time=1/2 hour - hour, plus 5-10 minutes for scoring. | |time=1/2 hour - hour, plus 5-10 minutes for scoring. | ||
|place=A large indoor+outdoor area with plenty of places to hide things | |place=A large indoor+outdoor area with plenty of places to hide things | ||
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The twist is that about 2-5 crew members are going round converting the coloured flags into white flags. The 'neutralisers', as they are called, should come in about halfway through the game when most of the flags have been found. | The twist is that about 2-5 crew members are going round converting the coloured flags into white flags. The 'neutralisers', as they are called, should come in about halfway through the game when most of the flags have been found. | ||
+ | |||
+ | ===Scoring=== | ||
+ | At the end of the game, Command Posts are counted up and the team with the most wins. | ||
== Things to think about == | == Things to think about == | ||
− | People guarding the flags | + | People guarding the flags might be an issue. You can explicitly state 'No guarding', but people probably will, and would detract from the game. Having a combat system or referees might even this out. |
A combat system could be fun, or it could ruin the game. | A combat system could be fun, or it could ruin the game. |
Revision as of 11:14, 6 June 2009
Command Post | |
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Designer: | Edward B. |
Year: | unknown |
Players: | 10+ |
Stuff required: | A coloured marker for everyone plus 20 sets of flags (1 flag in every team colour) |
Crew required: | 1+ |
Preparation: | 30 minutes for flag making, 30 minutes for laying out Command Posts |
Time required: | 1/2 hour - hour, plus 5-10 minutes for scoring. |
Place required: | A large indoor+outdoor area with plenty of places to hide things |
Activities: | running, sneaking, hiding |
This is an unfinished game. It is still in the design stage, and is not playable. | |
This game is made available under an Attribution-Noncommercial Creative Commons licence. (What does this mean?) |
Please note this game is purely embryonic and completely untested
An idea for a game loosely based on 'Star Wars Battlefront'.
Setup
The game area should be fairly big, depending of the number of people playing, and should consist of a large area, preferably indoor and outdoor, ideally with different floors and plenty of interconnecting walkways and rooms. The outdoor bit would be more to run round the building and enter through a different entrance. Set up the flags in various places. Have the white flag showing at first, and the other colours rolled up near it out of view. The flags should be fairly hard to find/see, but still visible. Ideas include:
- In a small room
- Round a corner
- Behind stairs
The flag sets should consist of a white flag and a flag in each team colour, i.e. red, blue, green, and should be about 1 sq. ft. Ideally the crew member(s) should have a map of where the flags are, in case they miss any out during scoring.
The Game
Divide players into 2+ teams, and give each player a ribbon/football bib/hat in their team's colour. Explain the rules (if necessary) and set them outside the building at opposite ends. Blow a whistle/blow an airhorn/let off a signal flare to start the game.
The teams (preferably not as a whole team) must run around, finding the various flags. When they find a flag, they run up to it and swap the the flag (either white or an enemy team's colour) to their colour. The other flag must be put behind the visible flag. No destroying of enemy flags.
The twist is that about 2-5 crew members are going round converting the coloured flags into white flags. The 'neutralisers', as they are called, should come in about halfway through the game when most of the flags have been found.
Scoring
At the end of the game, Command Posts are counted up and the team with the most wins.
Things to think about
People guarding the flags might be an issue. You can explicitly state 'No guarding', but people probably will, and would detract from the game. Having a combat system or referees might even this out. A combat system could be fun, or it could ruin the game.