Difference between revisions of "Talk:Checkpoint"
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In my variant of Checkpoint, I'm toying with various ideas - let the Guards search for the stash at point A so the smugglers must hide it well or move it; let Guards employ one "rat" on the smuggler team; let Guards employ a small "plain clothes" black ops squad, etc. What do you guys think? | In my variant of Checkpoint, I'm toying with various ideas - let the Guards search for the stash at point A so the smugglers must hide it well or move it; let Guards employ one "rat" on the smuggler team; let Guards employ a small "plain clothes" black ops squad, etc. What do you guys think? | ||
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+ | |date=13:59, 25 September 2008 | ||
+ | |user=[[User:Kevan|Kevan]] | ||
+ | |comment=I don't know, I've been a border guard twice now, and have found that there's still a good amount of enjoyable strategy in it for them. If there are a lot of entrances to the end zone, you need to strike the right balance between strict patrols and spur-of-the-moment deviations, which makes for an interesting lesson. And if it's a busy public space, there's a lot of fun in identifying the smugglers and second-guessing their motives - my proudest border guard moments have been when I've picked someone out of a crowd purely from their sudden 180° turn, or nervous second glance. | ||
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+ | If I was going to make it more fun for the guards, I think I'd just up the theatrics - the UV lamps and Polaroid mugshots at Hide and Seek were great, and it'd add to both coordination and drama if you could get hold of a few walkie-talkies for the guards. | ||
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Revision as of 13:59, 25 September 2008
I don't know, I've been a border guard twice now, and have found that there's still a good amount of enjoyable strategy in it for them. If there are a lot of entrances to the end zone, you need to strike the right balance between strict patrols and spur-of-the-moment deviations, which makes for an interesting lesson. And if it's a busy public space, there's a lot of fun in identifying the smugglers and second-guessing their motives - my proudest border guard moments have been when I've picked someone out of a crowd purely from their sudden 180° turn, or nervous second glance.
If I was going to make it more fun for the guards, I think I'd just up the theatrics - the UV lamps and Polaroid mugshots at Hide and Seek were great, and it'd add to both coordination and drama if you could get hold of a few walkie-talkies for the guards.
An open challenge to others: how do you make being a Border Guard into a fun role? Right now they're like glorified babysitters.
In my variant of Checkpoint, I'm toying with various ideas - let the Guards search for the stash at point A so the smugglers must hide it well or move it; let Guards employ one "rat" on the smuggler team; let Guards employ a small "plain clothes" black ops squad, etc. What do you guys think?