Difference between revisions of "Command Post"

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==Setup==
 
==Setup==
 
The game area should be fairly big, depending of the number of people playing, and should consist of a large area, preferably indoor and outdoor, ideally with different floors and plenty of interconnecting walkways and rooms. The outdoor bit would be more to run round the building and enter through a different entrance. Set up the flags in various places.  Have the white flag showing at first, and the other colours rolled up near it out of view. The flags should be fairly hard to find/see, but still visible. Ideas include:
 
The game area should be fairly big, depending of the number of people playing, and should consist of a large area, preferably indoor and outdoor, ideally with different floors and plenty of interconnecting walkways and rooms. The outdoor bit would be more to run round the building and enter through a different entrance. Set up the flags in various places.  Have the white flag showing at first, and the other colours rolled up near it out of view. The flags should be fairly hard to find/see, but still visible. Ideas include:
-In a small room
+
 
-Round a corner
+
*In a small room
-Behind stairs
+
*Round a corner
 +
*Behind stairs
 +
 
 
The flag sets should consist of a white flag and a flag in each team colour, i.e. red, blue, green, and should be about 1 sq. ft. Ideally the crew member(s) should have a map of where the flags are, in case they miss any out during scoring.
 
The flag sets should consist of a white flag and a flag in each team colour, i.e. red, blue, green, and should be about 1 sq. ft. Ideally the crew member(s) should have a map of where the flags are, in case they miss any out during scoring.
  
 
== The Game ==
 
== The Game ==
 
Divide players into 2+ teams, and give each player a ribbon/football bib/hat in their team's colour. Explain the rules (if necessary) and set them outside the building at opposite ends. Blow a whistle/blow an airhorn/let off a signal flare to start the game.
 
Divide players into 2+ teams, and give each player a ribbon/football bib/hat in their team's colour. Explain the rules (if necessary) and set them outside the building at opposite ends. Blow a whistle/blow an airhorn/let off a signal flare to start the game.
 +
 
The teams (preferably not as a whole team) must run around, finding the various flags. When they find a flag, they run up to it and swap the the flag (either white or an enemy team's colour) to their colour. The other flag '''must be put behind the visible flag'''. No destroying of enemy flags.
 
The teams (preferably not as a whole team) must run around, finding the various flags. When they find a flag, they run up to it and swap the the flag (either white or an enemy team's colour) to their colour. The other flag '''must be put behind the visible flag'''. No destroying of enemy flags.
 +
 
The twist is that about 2-5 crew members are going round converting the coloured flags into white flags. The 'neutralisers', as they are called, should come in about halfway through the game when most of the flags have been found.
 
The twist is that about 2-5 crew members are going round converting the coloured flags into white flags. The 'neutralisers', as they are called, should come in about halfway through the game when most of the flags have been found.
  

Revision as of 20:54, 5 June 2009

Command Post
Designer: Edward B.
Year: unknown
Players: 10+
Stuff required: A coloured marker for everyone plus 20 sets of flags (1 flag in every team colour)
Crew required: 1+
Preparation: Ten minutes.
Time required: 1/2 hour - hour, plus 5-10 minutes for scoring.
Place required: A large indoor+outdoor area with plenty of places to hide things
Activities: running, sneaking, hiding
Exclamation.png
This is an unfinished game. It is still in the design stage, and is not playable.
Cc-by-nc.png
This game is made available under an Attribution-Noncommercial Creative Commons licence. (What does this mean?)

Please note this game is purely embryonic and completely untested

An idea for a game loosely based on 'Star Wars Battlefront'.

Setup

The game area should be fairly big, depending of the number of people playing, and should consist of a large area, preferably indoor and outdoor, ideally with different floors and plenty of interconnecting walkways and rooms. The outdoor bit would be more to run round the building and enter through a different entrance. Set up the flags in various places. Have the white flag showing at first, and the other colours rolled up near it out of view. The flags should be fairly hard to find/see, but still visible. Ideas include:

  • In a small room
  • Round a corner
  • Behind stairs

The flag sets should consist of a white flag and a flag in each team colour, i.e. red, blue, green, and should be about 1 sq. ft. Ideally the crew member(s) should have a map of where the flags are, in case they miss any out during scoring.

The Game

Divide players into 2+ teams, and give each player a ribbon/football bib/hat in their team's colour. Explain the rules (if necessary) and set them outside the building at opposite ends. Blow a whistle/blow an airhorn/let off a signal flare to start the game.

The teams (preferably not as a whole team) must run around, finding the various flags. When they find a flag, they run up to it and swap the the flag (either white or an enemy team's colour) to their colour. The other flag must be put behind the visible flag. No destroying of enemy flags.

The twist is that about 2-5 crew members are going round converting the coloured flags into white flags. The 'neutralisers', as they are called, should come in about halfway through the game when most of the flags have been found.

Things to think about

People guarding the flags will be an issue. You can explicitly state 'No guarding', but people probably will. Having a combat system or referees might even this out. A combat system could be fun, or it could ruin the game.