Difference between revisions of "Kaiju Invasion Drill"
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|designer=Kevan Davis | |designer=Kevan Davis | ||
|image=Defeated Shard.jpeg | |image=Defeated Shard.jpeg | ||
+ | |year=2019 | ||
|players=1+ | |players=1+ | ||
|stuff=None | |stuff=None | ||
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|time=Any | |time=Any | ||
|place=A built-up city. | |place=A built-up city. | ||
− | |activities= | + | |activities=Observation. |
|status=playable | |status=playable | ||
}} | }} | ||
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The first time you notice a particular Kaiju, you must immediately decide whether it's aggressive or benign. Aggressive Kaiju can score or lose you points, benign ones have no effect on the game. | The first time you notice a particular Kaiju, you must immediately decide whether it's aggressive or benign. Aggressive Kaiju can score or lose you points, benign ones have no effect on the game. | ||
− | There are two ways to drive away | + | There are two ways to drive away an aggressive Kaiju:- |
− | * '''Weak points'''. If you can line things up so that | + | * '''Weak points'''. If you can line things up so that a "forbidden" symbol (a stop sign, a "no smoking" window sticker, etc) is superimposed over a part of the Kaiju, you have found a weak point on the creature which you have a clear shot to from where you stand, and you are able to drive the creature away. This scores '''+1 point'''. (The lining up should be such that if the symbol and the object it's attached to were translucent, a part of the symbol itself would overlap a part of the Kaiju building. If the sign is only single-sided, it only works from the side that has the symbol.) |
− | * '''Versus'''. If you can line up two aggressive Kaiju so that one is overlapping the other, the ''shortest'' Kaiju is driven away. This also scores '''+1 point'''. (If two battling Kaiju look about the same height, the one closer to you is driven away.) | + | * '''Versus'''. If you can line up two aggressive Kaiju so that one is overlapping the other, the ''shortest'' Kaiju is driven away. This also scores '''+1 point'''. (If two battling Kaiju look about the same height from where you're standing, the one closer to you is driven away.) |
Once a Kaiju is driven away it takes no further part in the game: you cannot use it to defeat another in a Versus battle. | Once a Kaiju is driven away it takes no further part in the game: you cannot use it to defeat another in a Versus battle. | ||
− | Keep track of any aggressive Kaiju you were unable to drive away. At the point at which you choose to stop playing, each | + | Each forbidden symbol may only be used once: you cannot take out several Kaiju with the same no-entry sign. If you play the game at a later date in the same city, any sign you can ''remember'' using in the past cannot be used again. |
+ | |||
+ | Keep track of any aggressive Kaiju you were unable to drive away. At the point at which you choose to stop playing, each aggressive Kaiju surviving and loose in your city scores you '''-2 Points'''. | ||
==See also== | ==See also== |
Latest revision as of 14:39, 3 July 2022
Kaiju Invasion Drill | |
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Designer: | Kevan Davis |
Year: | 2019 |
Players: | 1+ |
Stuff required: | None |
Crew required: | None |
Preparation: | None |
Time required: | Any |
Place required: | A built-up city. |
Activities: | Observation. |
This is a playable game - it's finished, tested and ready to play. | |
This game is made available under an Attribution-Noncommercial Creative Commons licence. (What does this mean?) |
A fourth game in the Drill series, with giant monsters roaming the city skyline.
Gameplay
Any tall building which dominates the skyline in the way that a giant lizard or robot might - you'll know one when you see it - is a Kaiju.
The first time you notice a particular Kaiju, you must immediately decide whether it's aggressive or benign. Aggressive Kaiju can score or lose you points, benign ones have no effect on the game.
There are two ways to drive away an aggressive Kaiju:-
- Weak points. If you can line things up so that a "forbidden" symbol (a stop sign, a "no smoking" window sticker, etc) is superimposed over a part of the Kaiju, you have found a weak point on the creature which you have a clear shot to from where you stand, and you are able to drive the creature away. This scores +1 point. (The lining up should be such that if the symbol and the object it's attached to were translucent, a part of the symbol itself would overlap a part of the Kaiju building. If the sign is only single-sided, it only works from the side that has the symbol.)
- Versus. If you can line up two aggressive Kaiju so that one is overlapping the other, the shortest Kaiju is driven away. This also scores +1 point. (If two battling Kaiju look about the same height from where you're standing, the one closer to you is driven away.)
Once a Kaiju is driven away it takes no further part in the game: you cannot use it to defeat another in a Versus battle.
Each forbidden symbol may only be used once: you cannot take out several Kaiju with the same no-entry sign. If you play the game at a later date in the same city, any sign you can remember using in the past cannot be used again.
Keep track of any aggressive Kaiju you were unable to drive away. At the point at which you choose to stop playing, each aggressive Kaiju surviving and loose in your city scores you -2 Points.
See also
- Urban Zombie Drill, where other pedestrians are zombies
- Martian Attack Drill, a similar game played against construction-site cranes
- Counter-Surveillance Drill, collecting imaginary dead drops