Difference between revisions of "Glom"

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|time=unlimited  
 
|place=anywhere and everywhere  
 
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|activities=photography, finding, hiding, bluffing    
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|activities=photography, finding, hiding, bluffing, long-term
 
|status=playable  
 
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Latest revision as of 14:34, 3 July 2022

Glom
Picture 4.jpg
Designer: Davegreen
Year: 2005
Players: unlimited
Stuff required: video cameras
Crew required: n/a
Preparation: ten minutes
Time required: unlimited
Place required: anywhere and everywhere
Activities: photography, finding, hiding, bluffing, long-term
This is a playable game - it's finished, tested and ready to play.
Cc-by-nc.png
This game is made available under an Attribution-Noncommercial Creative Commons licence. (What does this mean?)

Glom is a game which uses video cameras to explore the way people relate to each other through looking. At the heart of Glom is an agreement between the participants that they may film each other secretly, at any time, in any location, until the agreement is broken.

Guidelines

  • The objective of Glom is to capture as much candid footage of the other participants as possible whilst avoiding being filmed yourself.
  • There is no fixed time frame to Glom nor is there a fixed location.
  • Once entered into the agreement of Glom participants are subject to being filmed at any time, in any place, engaged in any activity. The players must discover their own boundaries as to what constitutes acceptable conduct.
  • Only candid footage is permitted. When a player becomes aware of the fact that they are being filmed and acknowledges this by pointing at the camera, filming must stop.
  • Players are forbidden from filming non-players.
  • Hidden cameras and cameras unattended by a player are forbidden.
  • Participants will decide on a code word that can be voiced should anyone wish to leave the game. Players can opt out at any time. Once a player has opted out they cannot re-enter the game.
  • New players will be permitted to join the game by way of a majority vote by the existing players.
  • There is no fixed end point to Glom. There is also no winner.
  • Players will meet up at regular intervals to review each other's footage. There is no formal point scoring. The players must decide for themselves what constitutes good footage.

Handouts

Please click the link below to download a copy of the aforementioned guidelines, which also serves as a form which participants must sign to enter into the agreement of Glom.

What to Expect

By entering into the agreement of Glom you are surrendering some of your rights to privacy. Though it is not a decision to be taken lightly the results can be extremely rewarding. When playing the Glom it is never quite clear who is on your side, even people who aren't participating in the Glom may be working in the interest of your enemy. Relationships will be tested as players go to extraordinary lengths of deception and manipulation to capture footage of their opponents.

Game History

Glom was formerly known simply as 'The Game' and was played by seven students at Sheffield Hallam University for approximately 3 months in 2005.

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'The Game' 2005.